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Created a replacement for the vanilla fountain. To save memory I split off the animated part of the fountain from the rest. Created a replacement for the vanilla park. To make the park feel more alive I followed shusaura85's suggestion of adding animation frames with people. Most of the used people sprites are from OG_PASS. I also used a modified version of OG_SLIGHT1. Deleted both .gitkeep files.
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Created a replacement for the vanilla fountain. To save memory I split off the animated part of the fountain from the rest.
Created a replacement for the vanilla park. To make the park feel more alive I followed shusaura85's suggestion of adding animation frames with people. Most of the used people sprites are from OG_PASS. I also used a modified version of OG_SLIGHT1.
Deleted both .gitkeep files.
Both objects use a modified tile of shusaura85's vivid_grass texture as a base. The modified OG street light was used to make it more align with the other OG replacement objects.
What's important for me is the modularity of both objects, shown in the following graphic. The modularity, that was missing in the replaced vanilla objects, might be useful for later additions to the set of OG city buildings such as other parks and plazas.
Everything was created without AI. Thanks to shusaura85's, Phosphorus551 and LeftofZen for their help and critique. (To make a single pull request for both files instead of making two was a mistake from me.)