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3D Game Engine with a forward rendering rasterization OR a raymarching renderer that can merge together to superimpose standard objects in a fractal world

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NoxNode/fractals

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A 3D Game Engine with the following features:

  • Forward rendering rasterization
  • phong shading with directional lights (point lights WIP)
  • normal mapping and parallax displacement mapping
  • Text rendering
  • load .obj or .dae 3d models (DAE models can include skeletal animations)
  • 3d skeletal animation
  • Raymarching rendering that can merge with the rasterizer to superimpose standard objects in a fractal world
  • collision detection on arbitrary 3d convex objects with GJK
  • convex hull decomposition (WIP)
  • Reload game code while running
  • UDP networking
  • audio playback

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3D Game Engine with a forward rendering rasterization OR a raymarching renderer that can merge together to superimpose standard objects in a fractal world

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