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DModule is a development and testingframwork for the programming language pawn and delivers also core modules for scripting the gta san andreas multiplayer modification sa-mp.

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DModule

DModule is a development and testingframwork for the programming language pawn and delivers also core modules for scripting the gta san andreas multiplayer modification sa-mp.

DModule is copyright (C) 2007-2011 by DracoBlue (http://dracoblue.net).

Development Version Notice

If you see this message in your .zip/.tar.gz, you downloaded the development version. That's why you need to head to http://sa-mp.com download the windows binary package for the server and putt all *.exe files into the folder core/samp/. Otherwise nor compiling, nor executing projects will work!

Of course there will be no real support if you are running on a development version of dmodule, since the api and stuff is usually subject to change.

Changelog

  • 0.15-dev
    • updated existing stuff to 0.3c
    • removed some gtat defines
    • dcache does now store PlayerPosition only up to highest connection id
    • updated djson to 1.6.2
    • fixed startmoney for players in modeconfig
    • added nodriveby module
    • added forEachConnectedPlayer-macro
    • change: StateChange, KeyChange and InteriorChange callbacks cannot be aborted anymore
  • 0.14
    • added new project.cfg (lua style config file)
    • added wine support for compiling
    • initial version in git repository

License

DModule is licensed under the terms of MIT. See core/LICENSE for more information.

About

DModule is a development and testingframwork for the programming language pawn and delivers also core modules for scripting the gta san andreas multiplayer modification sa-mp.

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  • Pawn 29.4%
  • Lua 27.6%
  • C++ 27.1%
  • SourcePawn 12.8%
  • PHP 1.6%
  • Batchfile 0.8%
  • Shell 0.7%