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NeverSinkDev committed Dec 2, 2016
1 parent 75b4560 commit 41ce9ad
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Showing 2 changed files with 107 additions and 3,974 deletions.
107 changes: 107 additions & 0 deletions ADDITIONAL-FILES/StyleSheets/Backup/Default Style.fsty
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START: SETBACKGROUNDCOLOR
SetBackgroundColor 0 0 0 255 // # BACKGROUND: T6-10 maps, currency, talismans
SetBackgroundColor 0 0 0 165 // # BACKGROUND: Leveling, low alch bases
SetBackgroundColor 0 0 0 225 // # BACKGROUND: Rares - Basetype - OK
SetBackgroundColor 0 0 0 185 // # BACKGROUND: T1-T5 maps, optional leveling
SetBackgroundColor 75 75 75 // # BACKGROUND: Recipes
SetBackgroundColor 180 0 0 255 // # BACKGROUND: Fragments - valuable
SetBackgroundColor 200 200 200 255 // # BACKGROUND: T11-T14 maps
SetBackgroundColor 255 255 255 255 // # BACKGROUND: T1 Global High Value Drop
SetBackgroundColor 120 20 20 150 // # BACKGROUND: Rares - Basetype - Bad
SetBackgroundColor 175 96 37 255 // # BACKGROUND: T2 unique
SetBackgroundColor 249 150 50 255 // # BACKGROUND: T2 Currency
SetBackgroundColor 213 159 0 255 // # BACKGROUND: T3 Currency
SetBackgroundColor 75 75 0 255 // # BACKGROUND: Jewel: Rare
SetBackgroundColor 30 90 45 255 // # BACKGROUND: Rares - Basetype - Great
SetBackgroundColor 30 90 45 230 // # BACKGROUND: Rares - Basetype - Good
SetBackgroundColor 100 250 250 245 // # BACKGROUND: T2 Divination
SetBackgroundColor 50 220 240 235 // # BACKGROUND: T3 Divination
SetBackgroundColor 15 180 200 255 // # BACKGROUND: Essence LVL5
SetBackgroundColor 145 215 230 225 // # BACKGROUND: T4 Divination
SetBackgroundColor 30 159 200 255 // # BACKGROUND: Essence LVL4
SetBackgroundColor 30 159 200 225 // # BACKGROUND: Essence LVL3
SetBackgroundColor 30 159 200 200 // # BACKGROUND: Essence LVL2
SetBackgroundColor 30 159 200 175 // # BACKGROUND: Essence LVL1
SetBackgroundColor 175 215 230 180 // # BACKGROUND: T5 Divination
SetBackgroundColor 0 20 40 255 // # BACKGROUND: Jewel: Magic
SetBackgroundColor 15 0 25 255 // # BACKGROUND: Uniques: Prophecy Base
SetBackgroundColor 159 15 213 // # BACKGROUND: Itemized Prophecy

START: SETBORDERCOLOR
SetBorderColor 0 0 0 // # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBorderColor 0 0 0 100 // # BORDERCOLOR: Cosmetic: Junk
SetBorderColor 0 0 0 255 // # BORDERCOLOR: Cosmetic: Highlight good drops
SetBorderColor 0 0 0 220 // # BORDERCOLOR: Rares - Size - OK (+Bad base)
SetBorderColor 0 0 0 150 // # BORDERCOLOR: Cosmetic: Levelling-Trash
SetBorderColor 50 50 50 // # BORDERCOLOR: Leveling: light highlight
SetBorderColor 180 0 0 255 // # BORDERCOLOR: Fragments: Random
SetBorderColor 100 100 100 255 // # BORDERCOLOR: Leveling: strong highlight
SetBorderColor 255 0 0 255 // # BORDERCOLOR: T1 items: currency, 6L, fishing rod
SetBorderColor 150 150 150 // # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBorderColor 150 150 150 150 // # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
SetBorderColor 150 150 150 200 // # BORDERCOLOR: Rares - Size - Small (+OK basetype)
SetBorderColor 180 180 180 255 // # BORDERCOLOR: Rares - Size - Small (+Great basetype)
SetBorderColor 210 210 210 255 // # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
SetBorderColor 220 220 220 // # BORDERCOLOR: Leveling: very useful rares
SetBorderColor 250 250 250 // # BORDERCOLOR: Recipes: top component / very strong leveling highlight
SetBorderColor 255 178 135 135 // # BORDERCOLOR: Perandus Coin
SetBorderColor 175 96 37 255 // # BORDERCOLOR: Unique Item
SetBorderColor 255 125 0 255 // # BORDERCOLOR: T1 Atlas bases
SetBorderColor 255 125 0 200 // # BORDERCOLOR: T2 Atlas bases
SetBorderColor 60 50 30 255 // # BORDERCOLOR: T3 LOW currency
SetBorderColor 255 190 0 150 // # BORDERCOLOR: Crafting: Regal trinkets
SetBorderColor 190 178 135 185 // # BORDERCOLOR: T1 LOW currency
SetBorderColor 190 178 135 110 // # BORDERCOLOR: T2 LOW currency
SetBorderColor 255 255 0 255 // # BORDERCOLOR: Crafting: T1
SetBorderColor 255 255 0 190 // # BORDERCOLOR: Crafting: T2
SetBorderColor 74 230 58 // # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
SetBorderColor 0 150 0 150 // # BORDERCOLOR: T2 Chancing
SetBorderColor 0 210 0 210 // # BORDERCOLOR: T1 Chancing
SetBorderColor 25 235 25 255 // # BORDERCOLOR: Rares - Size - Tiny, special base
SetBorderColor 109 200 130 255 // # BORDERCOLOR: Cosmetic: Talisman
SetBorderColor 0 255 255 // # BORDERCOLOR: Cosmetic: 5L
SetBorderColor 30 150 180 255 // # BORDERCOLOR: T1 Gems
SetBorderColor 30 150 180 150 // # BORDERCOLOR: T2 Gems
SetBorderColor 0 100 150 255 // # BORDERCOLOR: Cosmetic: T4 Divination
SetBorderColor 0 75 250 // # BORDERCOLOR: Cosmetic: Magic Jewels
SetBorderColor 0 0 255 255 // # BORDERCOLOR: Cosmetic: T1 and T2 Divination
SetBorderColor 100 37 255 200 // # BORDERCOLOR: Cosmetic: Fated Uniques
SetBorderColor 100 0 255 255 // # BORDERCOLOR: Cosmetic: T16 guardian maps
SetBorderColor 159 15 213 // # BORDERCOLOR: Warband Item
SetBorderColor 255 0 255 255 // # BORDERCOLOR: SAFETY LINE

START: SETTEXTCOLOR
SetTextColor 0 0 0 255 // # TEXTCOLOR: Cosmetic: Black Text
SetTextColor 180 0 0 255 // # TEXTCOLOR: Map fragments
SetTextColor 255 0 0 255 // # TEXTCOLOR: T1 items: currency, 6L, fishing rod
SetTextColor 200 200 200 180 // # TEXTCOLOR: Early Leveling: Slowing bases
SetTextColor 200 200 200 255 // # TEXTCOLOR: Early Leveling: Small bases
SetTextColor 255 255 255 255 // # TEXTCOLOR: Normal Items: Strong Highlight
SetTextColor 255 255 255 225 // # TEXTCOLOR: Early Leveling: Neutral 3Ls
SetTextColor 255 178 135 255 // # TEXTCOLOR: Perandus Coins
SetTextColor 175 96 37 255 // # TEXTCOLOR: Uniques
SetTextColor 170 158 130 220 // # TEXTCOLOR: Low currency T3
SetTextColor 170 158 130 165 // # TEXTCOLOR: Low currency T4
SetTextColor 255 190 0 // # TEXTCOLOR: Rares - Level - 75+
SetTextColor 190 178 135 255 // # TEXTCOLOR: Low currency T1
SetTextColor 255 255 0 255 // # TEXTCOLOR: Jewel: Rare
SetTextColor 74 230 58 // # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
SetTextColor 30 150 180 255 // # TEXTCOLOR: T1 Gem
SetTextColor 0 100 255 // # TEXTCOLOR: Jewel: Magic
SetTextColor 0 0 255 255 // # TEXTCOLOR: Cosmetic: T1 Divination card
SetTextColor 100 100 255 255 // # TEXTCOLOR: Magic Items: Strong Highlight
SetTextColor 100 100 255 225 // # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
SetTextColor 156 156 235 180 // # TEXTCOLOR: Early Leveling: Bulky Magic Item
SetTextColor 136 136 255 240 // # TEXTCOLOR: Early Leveling: Decent magic item
SetTextColor 100 0 122 255 // # TEXTCOLOR: Cosmetic: T16 guardian maps
SetTextColor 255 0 255 255 // # TEXTCOLOR: SAFETY LINE

START: PLAYALERTSOUND
PlayAlertSound 6 300 // # DROPSOUND: T1 Drop
PlayAlertSound 2 300 // # DROPSOUND: Value Drop: Currency, fragments
PlayAlertSound 7 300 // # DROPSOUND: T1 chancing items
PlayAlertSound 3 300 // # DROPSOUND: Random uniques, 20qual gems
PlayAlertSound 4 300 // # DROPSOUND: T1 maps
PlayAlertSound 4 200 // # DROPSOUND: T2 maps
PlayAlertSound 2 // # DROPSOUND: 0 <NEW>
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