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START: SETBACKGROUNDCOLOR | ||
SetBackgroundColor 0 0 0 255 // # BACKGROUND: T6-10 maps, currency, talismans | ||
SetBackgroundColor 0 0 0 165 // # BACKGROUND: Leveling, low alch bases | ||
SetBackgroundColor 0 0 0 225 // # BACKGROUND: Rares - Basetype - OK | ||
SetBackgroundColor 0 0 0 185 // # BACKGROUND: T1-T5 maps, optional leveling | ||
SetBackgroundColor 75 75 75 // # BACKGROUND: Recipes | ||
SetBackgroundColor 180 0 0 255 // # BACKGROUND: Fragments - valuable | ||
SetBackgroundColor 200 200 200 255 // # BACKGROUND: T11-T14 maps | ||
SetBackgroundColor 255 255 255 255 // # BACKGROUND: T1 Global High Value Drop | ||
SetBackgroundColor 120 20 20 150 // # BACKGROUND: Rares - Basetype - Bad | ||
SetBackgroundColor 175 96 37 255 // # BACKGROUND: T2 unique | ||
SetBackgroundColor 249 150 50 255 // # BACKGROUND: T2 Currency | ||
SetBackgroundColor 213 159 0 255 // # BACKGROUND: T3 Currency | ||
SetBackgroundColor 75 75 0 255 // # BACKGROUND: Jewel: Rare | ||
SetBackgroundColor 30 90 45 255 // # BACKGROUND: Rares - Basetype - Great | ||
SetBackgroundColor 30 90 45 230 // # BACKGROUND: Rares - Basetype - Good | ||
SetBackgroundColor 100 250 250 245 // # BACKGROUND: T2 Divination | ||
SetBackgroundColor 50 220 240 235 // # BACKGROUND: T3 Divination | ||
SetBackgroundColor 15 180 200 255 // # BACKGROUND: Essence LVL5 | ||
SetBackgroundColor 145 215 230 225 // # BACKGROUND: T4 Divination | ||
SetBackgroundColor 30 159 200 255 // # BACKGROUND: Essence LVL4 | ||
SetBackgroundColor 30 159 200 225 // # BACKGROUND: Essence LVL3 | ||
SetBackgroundColor 30 159 200 200 // # BACKGROUND: Essence LVL2 | ||
SetBackgroundColor 30 159 200 175 // # BACKGROUND: Essence LVL1 | ||
SetBackgroundColor 175 215 230 180 // # BACKGROUND: T5 Divination | ||
SetBackgroundColor 0 20 40 255 // # BACKGROUND: Jewel: Magic | ||
SetBackgroundColor 15 0 25 255 // # BACKGROUND: Uniques: Prophecy Base | ||
SetBackgroundColor 159 15 213 // # BACKGROUND: Itemized Prophecy | ||
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START: SETBORDERCOLOR | ||
SetBorderColor 0 0 0 // # BORDERCOLOR: Cosmetic: Neutral Highlight | ||
SetBorderColor 0 0 0 100 // # BORDERCOLOR: Cosmetic: Junk | ||
SetBorderColor 0 0 0 255 // # BORDERCOLOR: Cosmetic: Highlight good drops | ||
SetBorderColor 0 0 0 220 // # BORDERCOLOR: Rares - Size - OK (+Bad base) | ||
SetBorderColor 0 0 0 150 // # BORDERCOLOR: Cosmetic: Levelling-Trash | ||
SetBorderColor 50 50 50 // # BORDERCOLOR: Leveling: light highlight | ||
SetBorderColor 180 0 0 255 // # BORDERCOLOR: Fragments: Random | ||
SetBorderColor 100 100 100 255 // # BORDERCOLOR: Leveling: strong highlight | ||
SetBorderColor 255 0 0 255 // # BORDERCOLOR: T1 items: currency, 6L, fishing rod | ||
SetBorderColor 150 150 150 // # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual | ||
SetBorderColor 150 150 150 150 // # BORDERCOLOR: Rares - Size - Small (+Bad basetype) | ||
SetBorderColor 150 150 150 200 // # BORDERCOLOR: Rares - Size - Small (+OK basetype) | ||
SetBorderColor 180 180 180 255 // # BORDERCOLOR: Rares - Size - Small (+Great basetype) | ||
SetBorderColor 210 210 210 255 // # BORDERCOLOR: Rares - Size - Small (+Amazing basetype) | ||
SetBorderColor 220 220 220 // # BORDERCOLOR: Leveling: very useful rares | ||
SetBorderColor 250 250 250 // # BORDERCOLOR: Recipes: top component / very strong leveling highlight | ||
SetBorderColor 255 178 135 135 // # BORDERCOLOR: Perandus Coin | ||
SetBorderColor 175 96 37 255 // # BORDERCOLOR: Unique Item | ||
SetBorderColor 255 125 0 255 // # BORDERCOLOR: T1 Atlas bases | ||
SetBorderColor 255 125 0 200 // # BORDERCOLOR: T2 Atlas bases | ||
SetBorderColor 60 50 30 255 // # BORDERCOLOR: T3 LOW currency | ||
SetBorderColor 255 190 0 150 // # BORDERCOLOR: Crafting: Regal trinkets | ||
SetBorderColor 190 178 135 185 // # BORDERCOLOR: T1 LOW currency | ||
SetBorderColor 190 178 135 110 // # BORDERCOLOR: T2 LOW currency | ||
SetBorderColor 255 255 0 255 // # BORDERCOLOR: Crafting: T1 | ||
SetBorderColor 255 255 0 190 // # BORDERCOLOR: Crafting: T2 | ||
SetBorderColor 74 230 58 // # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs | ||
SetBorderColor 0 150 0 150 // # BORDERCOLOR: T2 Chancing | ||
SetBorderColor 0 210 0 210 // # BORDERCOLOR: T1 Chancing | ||
SetBorderColor 25 235 25 255 // # BORDERCOLOR: Rares - Size - Tiny, special base | ||
SetBorderColor 109 200 130 255 // # BORDERCOLOR: Cosmetic: Talisman | ||
SetBorderColor 0 255 255 // # BORDERCOLOR: Cosmetic: 5L | ||
SetBorderColor 30 150 180 255 // # BORDERCOLOR: T1 Gems | ||
SetBorderColor 30 150 180 150 // # BORDERCOLOR: T2 Gems | ||
SetBorderColor 0 100 150 255 // # BORDERCOLOR: Cosmetic: T4 Divination | ||
SetBorderColor 0 75 250 // # BORDERCOLOR: Cosmetic: Magic Jewels | ||
SetBorderColor 0 0 255 255 // # BORDERCOLOR: Cosmetic: T1 and T2 Divination | ||
SetBorderColor 100 37 255 200 // # BORDERCOLOR: Cosmetic: Fated Uniques | ||
SetBorderColor 100 0 255 255 // # BORDERCOLOR: Cosmetic: T16 guardian maps | ||
SetBorderColor 159 15 213 // # BORDERCOLOR: Warband Item | ||
SetBorderColor 255 0 255 255 // # BORDERCOLOR: SAFETY LINE | ||
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START: SETTEXTCOLOR | ||
SetTextColor 0 0 0 255 // # TEXTCOLOR: Cosmetic: Black Text | ||
SetTextColor 180 0 0 255 // # TEXTCOLOR: Map fragments | ||
SetTextColor 255 0 0 255 // # TEXTCOLOR: T1 items: currency, 6L, fishing rod | ||
SetTextColor 200 200 200 180 // # TEXTCOLOR: Early Leveling: Slowing bases | ||
SetTextColor 200 200 200 255 // # TEXTCOLOR: Early Leveling: Small bases | ||
SetTextColor 255 255 255 255 // # TEXTCOLOR: Normal Items: Strong Highlight | ||
SetTextColor 255 255 255 225 // # TEXTCOLOR: Early Leveling: Neutral 3Ls | ||
SetTextColor 255 178 135 255 // # TEXTCOLOR: Perandus Coins | ||
SetTextColor 175 96 37 255 // # TEXTCOLOR: Uniques | ||
SetTextColor 170 158 130 220 // # TEXTCOLOR: Low currency T3 | ||
SetTextColor 170 158 130 165 // # TEXTCOLOR: Low currency T4 | ||
SetTextColor 255 190 0 // # TEXTCOLOR: Rares - Level - 75+ | ||
SetTextColor 190 178 135 255 // # TEXTCOLOR: Low currency T1 | ||
SetTextColor 255 255 0 255 // # TEXTCOLOR: Jewel: Rare | ||
SetTextColor 74 230 58 // # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs | ||
SetTextColor 30 150 180 255 // # TEXTCOLOR: T1 Gem | ||
SetTextColor 0 100 255 // # TEXTCOLOR: Jewel: Magic | ||
SetTextColor 0 0 255 255 // # TEXTCOLOR: Cosmetic: T1 Divination card | ||
SetTextColor 100 100 255 255 // # TEXTCOLOR: Magic Items: Strong Highlight | ||
SetTextColor 100 100 255 225 // # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic) | ||
SetTextColor 156 156 235 180 // # TEXTCOLOR: Early Leveling: Bulky Magic Item | ||
SetTextColor 136 136 255 240 // # TEXTCOLOR: Early Leveling: Decent magic item | ||
SetTextColor 100 0 122 255 // # TEXTCOLOR: Cosmetic: T16 guardian maps | ||
SetTextColor 255 0 255 255 // # TEXTCOLOR: SAFETY LINE | ||
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START: PLAYALERTSOUND | ||
PlayAlertSound 6 300 // # DROPSOUND: T1 Drop | ||
PlayAlertSound 2 300 // # DROPSOUND: Value Drop: Currency, fragments | ||
PlayAlertSound 7 300 // # DROPSOUND: T1 chancing items | ||
PlayAlertSound 3 300 // # DROPSOUND: Random uniques, 20qual gems | ||
PlayAlertSound 4 300 // # DROPSOUND: T1 maps | ||
PlayAlertSound 4 200 // # DROPSOUND: T2 maps | ||
PlayAlertSound 2 // # DROPSOUND: 0 <NEW> |
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