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v0.5
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NeverSinkDev committed Jan 11, 2025
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3,893 changes: 3,893 additions & 0 deletions (STYLE) CUSTOMSOUNDS/NeverSink's filter 2 - 0-SOFT (customsounds) .filter

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3,893 changes: 3,893 additions & 0 deletions (STYLE) CUSTOMSOUNDS/NeverSink's filter 2 - 1-REGULAR (customsounds) .filter

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3,816 changes: 3,816 additions & 0 deletions (STYLE) DARKMODE/NeverSink's filter 2 - 2-SEMI-STRICT (darkmode) .filter

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12 changes: 11 additions & 1 deletion .github/FUNDING.yml
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# These are supported funding model platforms
# If you want to support the development, please visit: https://www.patreon.com/join/Neversink?

github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: Neversink
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
25 changes: 25 additions & 0 deletions .github/release-drafter.yml
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template: |
*All updates are also available through [FilterBlade](https://www.filterblade.xyz) and on the [PoE filter ladder](https://www.pathofexile.com/item-filter/ladder/follower). Major thanks to all patreon supporters to help us fund the continuous development. [Patreon](https://www.patreon.com/Neversink) supporters also receive a Patreon-exclusive [Filter-Auto-Updater](https://youtu.be/i8RJx0s0zsA).*
Keep in mind this is just the initial release. The filter will be updated and improved over the days, weeks and hopefully years to come.
## SHORT OVERVIEW:
- The filter comes with a companion website: [FilterBlade.xyz](https://filterblade.xyz). FilterBlade allows modifying, previewing and customizing the filter to your needs and to your specific build. It's also a great way to learn what the filter can do and it's many features/colors.
- 7 levels of strictness ranging from soft to uber-plus-strict (semi-strict is recommended for beginners). These define the number of items hidden. A higher strictness filter shows fewer items. Very Strict or above should not be used while leveling, unless you're twinked out in leveling gear.
- Item colors, map icons and beams are clustered in a way to make item recognition really easy and minimize the cognitive efforts required to make good decisions. Plus due to the reuse of similar patterns it's good for your dopamin-on-drop-maxing.
- added first alternative style: Dark Mode
- the filter is written using a dedicated programming domain language to minimize errors, optimize performance, increase quality and make its management easier. This concept has been proven quite effective in the many years that I've been supporting PoE1.
- added the following economy based tierlists: currencies, runes, soul cores, catalysts, distilled emotions, essences, omen, fragments/tablets and others. Most bases come with 6 tiers (S,A,B,C,D,E) that are economically tiered and easily distinguishable
- uniques have their own tierlist, that is slightly different and has support for boss-drops and uniques with multiple bases. NOTE: in POE(2) you can't distinguish an specific unique on the same base. For instance the filter can't tell if a unique 'silk robe' is a 'cloak of flame' or a 'temporalis'.
- added neutral-basetype-tiering: a comprehensive tiering of every single basetype from the endgame's player perspective. In the future FilterBlade will provide the choice of the neutral and the meta-based basetype tiering. You'll also be able to mix and match those
- added rare and normal/magic crafting progression: the filter now scales the basetypes available depending on the map tier. For instance: in a level 68 zone a 'advanced dualstring bow' is still one of the best bases. However, in a level 80 zone it is quite poor, since new bases get unlocked
- added special highlight and treatment for bases in arealevel 82
- added campaign leveling mode. The shift between leveling and endgame happens at arealevel 65. Campaign and endgame is handled by the same filter.
- every single item type in the game is tiered or otherwise handled. If it's NOT known, the filter will notify you with a special PINK/CYAN color. If you see this color, you most likely should update the filter.
------
Developed by NeverSink
[![Follow me on Twitter](https://img.shields.io/badge/twitter-grey.svg?style=for-the-badge&logo=twitter)](https://twitter.com/NeverSinkDev) [![FilterBlade Discord](https://img.shields.io/badge/discord-grey.svg?style=for-the-badge&logo=discord)](https://discord.gg/mye6xhF) [![Watch FB Dev on Twitch](https://img.shields.io/badge/twitch-grey.svg?style=for-the-badge&logo=twitch)](https://twitch.tv/neversink) [![Support development on Patreon](https://img.shields.io/badge/patreon-grey.svg?style=for-the-badge&logo=patreon)](https://www.patreon.com/Neversink)
16 changes: 16 additions & 0 deletions .github/variables/autorelease.json
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{
"variables": [
{
"name": "prefix",
"value": "NeverSink's itemfilter - version "
},
{
"name": "version",
"value": "0.5.0"
},
{
"name": "suffix",
"value": "Initial Public Version"
}
]
}
49 changes: 49 additions & 0 deletions .github/workflows/autorelease.yml
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# This is a basic workflow to help you get started with Actions

name: CI

# Controls when the workflow will run
on:
# Triggers the workflow on push or pull request events but only for the master branch
push:
branches: [ master ]
pull_request:
branches: [ master ]

# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:

# A workflow run is made up of one or more jobs that can run sequentially or in parallel
jobs:
# This workflow contains a single job called "build"
build:
# The type of runner that the job will run on
runs-on: ubuntu-latest

# Steps represent a sequence of tasks that will be executed as part of the job
steps:
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it
- uses: actions/checkout@v3

- name: Set Variable
uses: deep-mm/[email protected]
with:
# Name of variable file
variableFileName: autorelease

- name: Release Drafter
# You may pin to the exact commit or the version.
# uses: release-drafter/release-drafter@e9ee02fbac03d922bac6212003695e8358dd88b0
uses: release-drafter/[email protected]
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
name: ${{ env.prefix }}${{ env.version }} - ${{ env.suffix }}
version: ${{ env.version }}
tag: ${{ env.version }}
publish: false
prerelease: false
disable-autolabeler: true

# Runs a single command using the runners shell
- name: Run a one-line script
run: echo Release complete
5 changes: 5 additions & 0 deletions .gitignore
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ADDITIONAL-FILES/Meta/
ADDITIONAL-FILES/SeedFilter/
Unnamed*
*.rar
*.zip
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