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Amendment to the FAQ Because side doesnt like me.... #50

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Mar 6, 2025
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11 changes: 8 additions & 3 deletions FbSharedConfigs/FAQ_Content.json
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@
},
{
"question": "The customizer is huge! How do I find anything?",
"answer": "Use the search bar on the right side! You can enter the item name or relevant tags. This will usually resolve 95% of your searches.<br><img src='https://raw.githubusercontent.com/VenomsAssassin/Filterblade-FAQ-Screenshots/refs/heads/main/Save_red_box.png' alt='Searchbar Screenshot'><br><br>If you have the item inGame, you can import it on the Simulator tab to pinpoint the exact ruling!<br> (Please just make sure that you match the area level in the simulator to the area level you are in when the item dropped) <img src='https://raw.githubusercontent.com/VenomsAssassin/Filterblade-FAQ-Screenshots/refs/heads/main/Simulator%20Import.png' alt='Import Item Screenshot'>",
"answer": "Use the search bar on the right side! You can enter the item name or relevant tags. This will usually resolve 95% of your searches.<br><img src='https://raw.githubusercontent.com/VenomsAssassin/Filterblade-FAQ-Screenshots/refs/heads/main/Save_red_box.png' alt='Searchbar Screenshot'><br><br>Ctrl+C the item from inventory (POE1: If you want the mods included use Ctrl+ALT+C) > Ctrl+V into Sim > Import tab, match the Area Level to your in game area level (if you don't have item or are on console, use Item Builder tab) > 'Find in Customizer' to see rule in context and safely edit. <img src='https://raw.githubusercontent.com/VenomsAssassin/Filterblade-FAQ-Screenshots/refs/heads/main/Simulator%20Import.png' alt='Import Item Screenshot'><br>",
"tags": "search problem huge find where locate which part section how location line section area entry rule can't cant right"
},
{
Expand Down Expand Up @@ -301,7 +301,7 @@
},
{
"question": "What is a 'Vendor Recipe' and how do I do it?",
"answer": "Selling specific items to a vendor will give you a special item in return. For example: Selling a random white body armour will give you a Scroll Fragment in return. But if that body armour happens to have 6 Sockets, you will instead get 7 Jeweller's Orb in return. All by simply selling items to the vendor",
"answer": "Selling specific items to a vendor will give you a special item in return. For example: Selling a random white body armour will give you a Scroll Fragment in return. But if that body armour happens to have 6 Sockets, you will instead get 7 Jeweller's Orb in return. All by simply selling items to the vendor. <br> <br> <a href='https://www.poewiki.net/wiki/Vendor_recipe_system' target='_blank'>POE1's Wiki.</a> <br> <br> <a href='https://www.poe2wiki.net/index.php?search=Vendor%20recipe&title=Special%3ASearch' target='_blank'>POE2's Wiki.</a>",
"tags": "vendor recipe trade npc rgb 6sock 6 sockets socket quality chisel glassblower gemcutter trick tips useful"
},
{
Expand All @@ -326,13 +326,18 @@
},
{
"question": "Can I upload a filter? Even if it is just a customized NeverSink filter?",
"answer": "Yes, but there are a lot of limitations. The save/load system will be disabled, the customizer might malfunction and you can't merge changes into an existing filter/saveFilterBlade requires a specific 'option File' for the current filter to create the structure and define it's connections. You can make a cake out of flour and sugar and eggs, but you can't reverse the process.This feature is only for debugging and testing things/appearances in the UI, not recommended for normal usage.",
"answer": "You can... However, don't... The .filter file does not contain the crucial information about what was changed to enable updating/editing. Imagine it like trying to get raw eggs from a finished cake. This includes filters created on filterblade too. It will just break; you are much better off starting from scratch and resaving to Filterblade. <br><br> You can only upload into filterblade via a 'SaveFile' as this contains all the information on the changes made to the stock filter that got you to the current state. Think of the save file as a list of instructions on what to do for it to go from A - B. If you have the savefile you can go to Advanced > Test Local Filter > Load filter from saveFile.",
"tags": "custom filter upload edited use my own old upload filter"
},
{
"question": "Can you make the filter do ...?",
"answer": "The things a PoE loot filter can do are very limited. A good rule of thumb is: If you can't do it on FilterBlade, it's likely not possible in PoE. You can:<ul><li>Add colors (text, border, background) with opacity, but no gradients, and no changing the border width</li><li>Add beams and minimap icons</li><li>Play one from the 26 sounds with a given volume + NEW: play those sounds in a way that tells where in the game world that item dropped. + NEW: Play custom sound files on your PC.</li><li>Set a size from 18 to 45. Nothing bigger or smaller than that.</li></ul>Things we can NOT do include but are not limited to:<ul><li>Filter by unique name. Only filtering by BaseType is possible. And many BaseTypes have multiple uniques. A filter cannot tell which one of those it is, even if it's identified.</li><li>Change the font itself</li><li>Edit the font of chests, breach hands, masters, etc to be bigger or better visible.</li><li>Detect the 'Tier' of an item (PoE2 only).</li><li>Detect the mods of unidentified items, or the specific (corruption-) implicits of any item, not which mod is fractured.</li><li>Only show items that are allocated to me when playing in groups.</li><li>Only show items for a given time and hide them after x seconds.</li></ul>",
"tags": "GGG limits limit api can do i possible to feature can i is it possible to do possible to have add make"
},
{
"question": "Show/Hide/Disable. Why are there 3 states and what do they mean?",
"answer": "To put a short story long <br><br> Show: Shows the item that matches ALL the variables in the rule. <br><br> Hide: Hides the item which matches ALL the variables in the rule. <br><br> Disable: This removes the rule from the filter, this means that rule will not and cannot catch any item and it leaves the other rules in the filter to handle the item. You should only be disabling rules if it is the default option in the rule or you know what you are doing. As this can lead to items being unfiltered and caught in the 'Catch All' error rule showing PINK.",
"tags": "Show hide disable why mean 3 options what does difference between"
}
]
}
123 changes: 46 additions & 77 deletions FbSharedConfigs/bonusItemInfo2.json
Original file line number Diff line number Diff line change
Expand Up @@ -39,13 +39,6 @@
"isHiddenByDefault": false,
"group": "currency2"
},
"Harbinger": {
"displayName": "Harbinger",
"iconPath": "assets/img/Icons/AccordionIcons/FracturingOrb.png",
"description": "Drops from Harbinger encounters and Rewards",
"isHiddenByDefault": false,
"group": "currency2"
},
"Heist": {
"displayName": "Heist",
"iconPath": "assets/img/Icons/AccordionIcons/HeistGrandBlueprint.png",
Expand All @@ -60,38 +53,10 @@
"isHiddenByDefault": false,
"group": "currency2"
},
"Harvest": {
"displayName": "Harvest",
"iconPath": "assets/img/Icons/AccordionIcons/HarvestSeed.png",
"description": "Drops from Harvest",
"isHiddenByDefault": false,
"group": "currency2"
},
"Lab": {
"displayName": "Lab",
"iconPath": "assets/img/Icons/AccordionIcons/UberLabOffering.png",
"description": "Drops from the Eternal Labyrinth",
"isHiddenByDefault": false,
"group": "currency2"
},
"Eldritch": {
"displayName": "Eldritch",
"iconPath": "assets/img/Icons/AccordionIcons/ExceptionalEldritchIchor.png",
"description": "Drops from Exarch and Eater influenced monsters or bosses",
"isHiddenByDefault": false,
"group": "currency2"
},
"Report": {
"displayName": "Scouting Report",
"iconPath": "assets/img/Icons/AccordionIcons/ScoutingReport.png",
"description": "Scouting Report",
"isHiddenByDefault": false,
"group": "currency2"
},
"Catalyst": {
"displayName": "Catalyst",
"iconPath": "assets/img/Icons/AccordionIcons/ImbuedCatalyst.png",
"description": "Drops from ultimatum encounters",
"Trial of the Sekhemas": {
"displayName": "Trial of the Sekhemas",
"iconPath": "",
"description": "Drops from the Trial of the Sekhemas",
"isHiddenByDefault": false,
"group": "currency2"
},
Expand All @@ -102,13 +67,6 @@
"isHiddenByDefault": false,
"group": "currency2"
},
"Blight": {
"displayName": "Blight",
"iconPath": "assets/img/Icons/AccordionIcons/BlightOil.png",
"description": "Drops from Blight encounters",
"isHiddenByDefault": false,
"group": "currency2"
},
"Ancestors": {
"displayName": "Ancestors",
"iconPath": "assets/img/Icons/AccordionIcons/HinekorasSight.png",
Expand All @@ -125,13 +83,6 @@
"isHiddenByDefault": true,
"group": "currency3"
},
"RuthlessOnly": {
"displayName": "Ruthless exclusive",
"iconPath": "assets/img/Icons/AccordionIcons/EternalOrb.png",
"description": "Can only drop in ruthless",
"isHiddenByDefault": false,
"group": "currency3"
},

"//comment4": "Divination card outcome tags",
"GemOutcome": {
Expand Down Expand Up @@ -185,51 +136,55 @@
"items": {
"Flesh Catalyst": {
"text": "Adds quality that enhances Life modifiers on a ring or amulet",
"tags": ["Catalyst", "LeagueDrop"]
"tags": ["Breach", "LeagueDrop"]
},
"Neural Catalyst": {
"text": "Adds quality that enhances Mana modifiers on a ring or amulet",
"tags": ["Catalyst", "LeagueDrop"]
"tags": ["Breach", "LeagueDrop"]
},
"Carapace Catalyst": {
"text": "Adds quality that enhances Defence modifiers on a ring or amulet",
"tags": ["Catalyst", "LeagueDrop"]
"tags": ["Breach", "LeagueDrop"]
},
"Uul-Netol's Catalyst": {
"text": "Adds quality that enhances Physical modifiers on a ring or amulet",
"tags": ["Catalyst", "LeagueDrop"]
"tags": ["Breach", "LeagueDrop"]
},
"Xoph's Catalyst": {
"text": "Adds quality that enhances Fire modifiers on a ring or amulet",
"tags": ["Catalyst", "LeagueDrop"]
"tags": ["Breach", "LeagueDrop"]
},
"Tul's Catalyst": {
"text": "Adds quality that enhances Cold modifiers on a ring or amulet",
"tags": ["Catalyst", "LeagueDrop"]
"tags": ["Breach", "LeagueDrop"]
},
"Esh's Catalyst": {
"text": "Adds quality that enhances Lightning modifiers on a ring or amulet",
"tags": ["Catalyst", "LeagueDrop"]
"tags": ["Breach", "LeagueDrop"]
},
"Chayula's Catalyst": {
"text": "Adds quality that enhances Chaos modifiers on a ring or amulet",
"tags": ["Catalyst", "LeagueDrop"]
"tags": ["Breach", "LeagueDrop"]
},
"Reaver Catalyst": {
"text": "Adds quality that enhances Attack modifiers on a ring or amulet",
"tags": ["Catalyst", "LeagueDrop"]
"tags": ["Breach", "LeagueDrop"]
},
"Sibilant Catalyst": {
"text": "Adds quality that enhances Caster modifiers on a ring or amulet",
"tags": ["Catalyst", "LeagueDrop"]
"tags": ["Breach", "LeagueDrop"]
},
"Skittering Catalyst": {
"text": "Adds quality that enhances Speed modifiers on a ring or amulet",
"tags": ["Catalyst", "LeagueDrop"]
"tags": ["Breach", "LeagueDrop"]
},
"Adaptive Catalyst": {
"text": "Adds quality that enhances Attribute modifiers on a ring or amulet",
"tags": ["Catalyst", "LeagueDrop"]
"tags": ["Breach", "LeagueDrop"]
},
"Breach Splinter": {
"text": "Breach Splinter is a currency item. A stack of 300 can be combined to form a Breachstone. Breach Splinters can only drop in areas with monster level 75 or higher.",
"tags": ["Breach", "LeagueDrop"]
},


Expand Down Expand Up @@ -257,7 +212,7 @@
},
"Alchemy Shard": {
"text": "A stack of 10 shards becomes an Orb of Alchemy",
"tags": ["Harbinger", "LeagueDrop"]
"tags": ["Generic"]
},
"Chance Shard": {
"text": "A stack of 10 shards becomes an Orb of Chance",
Expand All @@ -269,7 +224,7 @@
},
"Transmutation Shard": {
"text": "A stack of 10 shards becomes an Orb of Transmutation",
"tags": ["Harbinger", "LeagueDrop"]
"tags": ["Generic"]
},


Expand Down Expand Up @@ -387,34 +342,48 @@
"Delirium":{
"Items":{
"Distilled Despair":{
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium"
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium",
"tags": ["Delirium"]
},
"Distilled Disgust":{
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium"
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium",
"tags": ["Delirium"]
},
"Distilled Envy":{
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium"
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium",
"tags": ["Delirium"]
},
"Distilled Fear":{
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium"
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium",
"tags": ["Delirium"]
},
"Distilled Greed":{
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium"
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium",
"tags": ["Delirium"]
},
"Distilled Guilt":{
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium"
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium",
"tags": ["Delirium"]
},
"Distilled Ire":{
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium"
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium",
"tags": ["Delirium"]
},
"Distilled Isolation":{
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium"
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium",
"tags": ["Delirium"]
},
"Distilled Paranoia":{
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium"
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium",
"tags": ["Delirium"]
},
"Distilled Suffering":{
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium"
"text":"Can be combined with other Distilled Emotions to Instil Amulets with Notable Passive Skills or Waystones with Layers of Delirium",
"tags": ["Delirium"]
},
"Simulacrum Splinter":{
"text":"Simulacrum Splinters are currency items. A stack of 300 can be combined to form a Simulacrum. Simulacrum Splinters can only drop in areas with monster level 75 or higher.",
"tags": ["Delirium"]
}
}
},
Expand Down