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CustomizerDefault.options : Typos. #45

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56 changes: 28 additions & 28 deletions FbPoe2Configs/CustomizerDefault.options
Original file line number Diff line number Diff line change
Expand Up @@ -712,27 +712,27 @@ Chapter() {
}
}

Section("Endgame Salvagable Items", "Artificers_Orb_inventory_icon") {
Section("Endgame Salvageable Items", "Artificers_Orb_inventory_icon") {
Description("Certain items can be salvaged at an NPC in town in return for crafting currencies.");


Search S0(0.0, "Salvagable (High Quality, weapons)", "endgame->salvagable;quality2martialany") { }
Search S1(0.0, "Salvagable (High Quality, caster)", "endgame->salvagable;quality2casterany") { }
Search S2(0.0, "Salvagable (High Quality, armour)", "endgame->salvagable;quality2armorany") { }
Search S3(0.0, "Salvagable (Quality, weapons)", "endgame->salvagable;qualitymartialany") { }
Search S4(0.0, "Salvagable (Quality, caster)", "endgame->salvagable;qualitycasterany") { }
Search S5(0.0, "Salvagable (Quality, armour)", "endgame->salvagable;qualityarmorany") { }
Search S6(0.0, "Salvagable (Sockets, large)", "endgame->salvagable;socketslarge") { }
Search S7(0.0, "Salvagable (Sockets, small)", "endgame->salvagable;socketssmall") { }
Search S0(0.0, "Salvageable (High Quality, weapons)", "endgame->salvagable;quality2martialany") { }
Search S1(0.0, "Salvageable (High Quality, caster)", "endgame->salvagable;quality2casterany") { }
Search S2(0.0, "Salvageable (High Quality, armour)", "endgame->salvagable;quality2armorany") { }
Search S3(0.0, "Salvageable (Quality, weapons)", "endgame->salvagable;qualitymartialany") { }
Search S4(0.0, "Salvageable (Quality, caster)", "endgame->salvagable;qualitycasterany") { }
Search S5(0.0, "Salvageable (Quality, armour)", "endgame->salvagable;qualityarmorany") { }
Search S6(0.0, "Salvageable (Sockets, large)", "endgame->salvagable;socketslarge") { }
Search S7(0.0, "Salvageable (Sockets, small)", "endgame->salvagable;socketssmall") { }

Search S0(0.0, "Salvagable (High Quality, weapons, rare)", "rare->salvagable;quality2martialany") { }
Search S1(0.0, "Salvagable (High Quality, caster, rare)", "rare->salvagable;quality2casterany") { }
Search S2(0.0, "Salvagable (High Quality, armour, rare)", "rare->salvagable;quality2armorany") { }
Search S3(0.0, "Salvagable (Quality, weapons, rare)", "rare->salvagable;qualitymartialany") { }
Search S4(0.0, "Salvagable (Quality, caster, rare)", "rare->salvagable;qualitycasterany") { }
Search S5(0.0, "Salvagable (Quality, armour, rare)", "rare->salvagable;qualityarmorany") { }
Search S6(0.0, "Salvagable (Sockets, large, rare)", "rare->salvagable;socketslarge") { }
Search S7(0.0, "Salvagable (Sockets, small, rare)", "rare->salvagable;socketssmall") { }
Search S0(0.0, "Salvageable (High Quality, weapons, rare)", "rare->salvagable;quality2martialany") { }
Search S1(0.0, "Salvageable (High Quality, caster, rare)", "rare->salvagable;quality2casterany") { }
Search S2(0.0, "Salvageable (High Quality, armour, rare)", "rare->salvagable;quality2armorany") { }
Search S3(0.0, "Salvageable (Quality, weapons, rare)", "rare->salvagable;qualitymartialany") { }
Search S4(0.0, "Salvageable (Quality, caster, rare)", "rare->salvagable;qualitycasterany") { }
Search S5(0.0, "Salvageable (Quality, armour, rare)", "rare->salvagable;qualityarmorany") { }
Search S6(0.0, "Salvageable (Sockets, large, rare)", "rare->salvagable;socketslarge") { }
Search S7(0.0, "Salvageable (Sockets, small, rare)", "rare->salvagable;socketssmall") { }


QuickUI(S0, "SH", ["Quality", "Width", "Height"], "Salvages into: 2+ Whetstones");
Expand Down Expand Up @@ -929,17 +929,17 @@ Chapter() {
}
}

Section("Campaign Salvagable Items", "Artificers_Orb_inventory_icon") {
QuickUI([0.0, "Campaign Salvable (High Quality, weapons)", "leveling->salvagable;quality2martialany"], "SH", ["Quality", "ItemLevel", "Width", "Height"], "Salvages into: 2+ Whetstones");
QuickUI([0.0, "Campaign Salvable (High Quality, caster)", "leveling->salvagable;quality2casterany"], "SH", ["Quality", "ItemLevel", "Width", "Height"], "Salvages into: 2+ Etchers" );
QuickUI([0.0, "Campaign Salvable (High Quality, armour)", "leveling->salvagable;quality2armorany"], "SH", ["Quality", "ItemLevel", "Width", "Height"], "Salvages into: 2+ Armourers");
QuickUI([0.0, "Campaign Salvable (High Quality, flasks)", "leveling->salvagable;quality2flask"], "SH", ["Quality", "ItemLevel"], "Salvages into: 2+ Glassblower");
QuickUI([0.0, "Campaign Salvable (Quality, weapons)", "leveling->salvagable;qualitymartialany"], "SH", ["Quality", "ItemLevel", "Width", "Height"], "Salvages into: 1 Whetstone");
QuickUI([0.0, "Campaign Salvable (Quality, caster)", "leveling->salvagable;qualitycasterany"], "SH", ["Quality", "ItemLevel", "Width", "Height"], "Salvages into: 1 Etcher" );
QuickUI([0.0, "Campaign Salvable (Quality, armour)", "leveling->salvagable;qualityarmorany"], "SH", ["Quality", "ItemLevel", "Width", "Height"], "Salvages into: 1 Armourer");
QuickUI([0.0, "Campaign Salvable (Quality, flasks)", "leveling->salvagable;qualityflask"], "SH", ["Quality", "ItemLevel"], "Salvages into: 1 Glassblower");
QuickUI([0.0, "Campaign Salvable (Sockets, large)", "leveling->salvagable;socketslarge"], "SH", ["Sockets", "ItemLevel", "Width", "Height"], "Small Item: Artificer Shards");
QuickUI([0.0, "Campaign Salvable (Sockets, small)", "leveling->salvagable;socketssmall"], "SH", ["Sockets", "ItemLevel", "Width", "Height"], "Large Item: Artificer Shards");
Section("Campaign Salvageable Items", "Artificers_Orb_inventory_icon") {
QuickUI([0.0, "Campaign Salvageable (High Quality, weapons)", "leveling->salvagable;quality2martialany"], "SH", ["Quality", "ItemLevel", "Width", "Height"], "Salvages into: 2+ Whetstones");
QuickUI([0.0, "Campaign Salvageable (High Quality, caster)", "leveling->salvagable;quality2casterany"], "SH", ["Quality", "ItemLevel", "Width", "Height"], "Salvages into: 2+ Etchers" );
QuickUI([0.0, "Campaign Salvageable (High Quality, armour)", "leveling->salvagable;quality2armorany"], "SH", ["Quality", "ItemLevel", "Width", "Height"], "Salvages into: 2+ Armourers");
QuickUI([0.0, "Campaign Salvageable (High Quality, flasks)", "leveling->salvagable;quality2flask"], "SH", ["Quality", "ItemLevel"], "Salvages into: 2+ Glassblower");
QuickUI([0.0, "Campaign Salvageable (Quality, weapons)", "leveling->salvagable;qualitymartialany"], "SH", ["Quality", "ItemLevel", "Width", "Height"], "Salvages into: 1 Whetstone");
QuickUI([0.0, "Campaign Salvageable (Quality, caster)", "leveling->salvagable;qualitycasterany"], "SH", ["Quality", "ItemLevel", "Width", "Height"], "Salvages into: 1 Etcher" );
QuickUI([0.0, "Campaign Salvageable (Quality, armour)", "leveling->salvagable;qualityarmorany"], "SH", ["Quality", "ItemLevel", "Width", "Height"], "Salvages into: 1 Armourer");
QuickUI([0.0, "Campaign Salvageable (Quality, flasks)", "leveling->salvagable;qualityflask"], "SH", ["Quality", "ItemLevel"], "Salvages into: 1 Glassblower");
QuickUI([0.0, "Campaign Salvageable (Sockets, large)", "leveling->salvagable;socketslarge"], "SH", ["Sockets", "ItemLevel", "Width", "Height"], "Small Item: Artificer Shards");
QuickUI([0.0, "Campaign Salvageable (Sockets, small)", "leveling->salvagable;socketssmall"], "SH", ["Sockets", "ItemLevel", "Width", "Height"], "Large Item: Artificer Shards");
}
}

Expand Down