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James Kingsley
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Apr 16, 2016
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name = "Mars"; | ||
picture = "logo.paa"; | ||
picture = "mars_logo.paa"; | ||
actionName = "GitHub"; | ||
action = "https://github.com/jameslkingsley/Mars"; | ||
description = "The aim of this mod is to provide players with an easy-to-use interface to change mission attributes mid-game. This includes features such as a low latency 3D interface to manage entities and auto-pilot AI modes."; | ||
logo = "logo.paa"; | ||
logoOver = "logo.paa"; | ||
description = "Mars is designed with large communities in mind. When you're the game master for a mission, you take on a big responsibility to deliver a fun experience to the players. Current implementations for real-time control don't offer enough detail and cause a lot of headaches when trying to do very specific things. The goal of Mars is to create a platform that's extensible and robust allowing communities to create their own additions and customise Mars to suit their needs."; | ||
logo = "mars_logo.paa"; | ||
logoOver = "mars_logo.paa"; | ||
tooltip = "Mars"; | ||
tooltipOwned = "Mars"; | ||
overview = "The aim of this mod is to provide players with an easy-to-use interface to change mission attributes mid-game. This includes features such as a low latency 3D interface to manage entities and auto-pilot AI modes."; | ||
overview = "Mars is designed with large communities in mind. When you're the game master for a mission, you take on a big responsibility to deliver a fun experience to the players. Current implementations for real-time control don't offer enough detail and cause a lot of headaches when trying to do very specific things. The goal of Mars is to create a platform that's extensible and robust allowing communities to create their own additions and customise Mars to suit their needs."; | ||
author = "Kingsley"; | ||
overviewPicture = "logo.paa"; | ||
overviewText = "The aim of this mod is to provide players with an easy-to-use interface to change mission attributes mid-game. This includes features such as a low latency 3D interface to manage entities and auto-pilot AI modes."; | ||
overviewPicture = "mars_logo.paa"; | ||
overviewText = "Mars is designed with large communities in mind. When you're the game master for a mission, you take on a big responsibility to deliver a fun experience to the players. Current implementations for real-time control don't offer enough detail and cause a lot of headaches when trying to do very specific things. The goal of Mars is to create a platform that's extensible and robust allowing communities to create their own additions and customise Mars to suit their needs."; |