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James Kingsley committed Apr 16, 2016
1 parent 0f153bc commit 40bca27
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Showing 3 changed files with 7 additions and 7 deletions.
Binary file removed logo.paa
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14 changes: 7 additions & 7 deletions mod.cpp
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name = "Mars";
picture = "logo.paa";
picture = "mars_logo.paa";
actionName = "GitHub";
action = "https://github.com/jameslkingsley/Mars";
description = "The aim of this mod is to provide players with an easy-to-use interface to change mission attributes mid-game. This includes features such as a low latency 3D interface to manage entities and auto-pilot AI modes.";
logo = "logo.paa";
logoOver = "logo.paa";
description = "Mars is designed with large communities in mind. When you're the game master for a mission, you take on a big responsibility to deliver a fun experience to the players. Current implementations for real-time control don't offer enough detail and cause a lot of headaches when trying to do very specific things. The goal of Mars is to create a platform that's extensible and robust allowing communities to create their own additions and customise Mars to suit their needs.";
logo = "mars_logo.paa";
logoOver = "mars_logo.paa";
tooltip = "Mars";
tooltipOwned = "Mars";
overview = "The aim of this mod is to provide players with an easy-to-use interface to change mission attributes mid-game. This includes features such as a low latency 3D interface to manage entities and auto-pilot AI modes.";
overview = "Mars is designed with large communities in mind. When you're the game master for a mission, you take on a big responsibility to deliver a fun experience to the players. Current implementations for real-time control don't offer enough detail and cause a lot of headaches when trying to do very specific things. The goal of Mars is to create a platform that's extensible and robust allowing communities to create their own additions and customise Mars to suit their needs.";
author = "Kingsley";
overviewPicture = "logo.paa";
overviewText = "The aim of this mod is to provide players with an easy-to-use interface to change mission attributes mid-game. This includes features such as a low latency 3D interface to manage entities and auto-pilot AI modes.";
overviewPicture = "mars_logo.paa";
overviewText = "Mars is designed with large communities in mind. When you're the game master for a mission, you take on a big responsibility to deliver a fun experience to the players. Current implementations for real-time control don't offer enough detail and cause a lot of headaches when trying to do very specific things. The goal of Mars is to create a platform that's extensible and robust allowing communities to create their own additions and customise Mars to suit their needs.";

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