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Based on #47 (comment) work, I upgrade NDDS to support 4.25.

@wongsinglam
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I just update a new version that supports packaging. Hope it useful to who concern about it https://github.com/wongsinglam/Dataset_Synthesizer/tree/4.25-packaging

@Ademord
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Ademord commented Oct 23, 2020

@wongsinglam what do you mean by packaging?

@wongsinglam
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@Ademord Hi, Packaging means packaging your UE4 projects. https://docs.unrealengine.com/en-US/Engine/Basics/Projects/Packaging/index.html.

It depends on if you need packaging. The previous version has problems with packaging but it has no problem using NDDS tools. For my project, I need to package the project and in this case, I found some bugs and have fixed it.

@wightwhale
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So this works for 4.25? For the 4.24 version I had to install the game development c++ plugin in visual studio before it would compile.

@wongsinglam
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@wightwhale yes, sure. You can try it.

@Ademord Ademord mentioned this pull request Nov 15, 2020
@SanggunLee
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SanggunLee commented Nov 18, 2020

hi. I built your code with UE4.25.4 and I have a compiler error.
Which specific UE version I try to use for your code ?

@wongsinglam
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hi. I built your code with UE4.25.4 and I have a compiler error.
Which specific UE version I try to use for your code ?

Hi, I just test my code. It works in 4.25.4. As for error you met, I guess it is due to the solution configurations and solution platforms in visual studio. Please check and select development editor and win64. In my repository, 4.25-packaging. You can use it for packaging a project. I actually use only the plugin in this project. I migrate the plugin to my own project. In my case, it works perfectly. If you find something useful, please tell me, thank you.

@SanggunLee
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hi. I built your code with UE4.25.4 and I have a compiler error.
Which specific UE version I try to use for your code ?

Hi, I just test my code. It works in 4.25.4. As for error you met, I guess it is due to the solution configurations and solution platforms in visual studio. Please check and select development editor and win64. In my repository, 4.25-packaging. You can use it for packaging a project. I actually use only the plugin in this project. I migrate the plugin to my own project. In my case, it works perfectly. If you find something useful, please tell me, thank you.

hi. I built your code with UE4.25.4 and I have a compiler error.
Which specific UE version I try to use for your code ?

Hi, I just test my code. It works in 4.25.4. As for error you met, I guess it is due to the solution configurations and solution platforms in visual studio. Please check and select development editor and win64. In my repository, 4.25-packaging. You can use it for packaging a project. I actually use only the plugin in this project. I migrate the plugin to my own project. In my case, it works perfectly. If you find something useful, please tell me, thank you.

Oh I see.
Thanks.

For other visitors,
I built @wongsinglam code on Ubuntu18.04 with buildtool of UE4.25.4. And I have some compiler error, not ciritical errors.

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4 participants