An open-source demo for Wonderland Engine showcasing how to use a custom vertex shader to animate a procedurally generated grass field with Perlin noise.
🌱 Live Demo: https://wlevertexshaderdemo.netlify.app/
- A typescript component for runtime procedural grass field generation.
- Vertex shader driven wind effects using Perlin noise.
- A plugin for applying custom vertex shaders to any pipeline.
The demo includes a plugin that allows you to apply and customize vertex shaders:
- You can specify the vertex shader name and pipeline name to apply a vertex shader to any pipeline.
- You can insert your own custom GLSL logic inside the vertex shader file by editing between these markers:
/**CUSTOM CODE START */
// your custom shader code here
/**CUSTOM CODE END */