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Lightweight 3D game engine built from scratch in C++. Features a custom physics pipeline with GJK/EPA collision detection and resolution, OpenGL/SDL rendering, an efficient scene system, and a modular UI system. Author: Kuzmin Egor.
Lightweight 3D game engine built from scratch in C++. Features a custom physics pipeline with GJK/EPA collision detection and resolution, OpenGL/SDL rendering, an efficient scene system, and a modular UI system. Author: Kuzmin Egor.