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2 changes: 1 addition & 1 deletion articles/tutorials/building_2d_games/index.md
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Expand Up @@ -46,7 +46,7 @@ This documentation will introduce game development concepts using the MonoGame f
|[Chapter 10: Handling Input](10_handling_input/index.md)|Learn how to handle keyboard, mouse, and gamepad input in MonoGame.|[10-Handling-Input](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/10-Handling-Input/)|[Link](https://www.youtube.com/live/z8Dd_OblV-g?si=uUI3oAm0acqekUNr)|
|[Chapter 11: Input Management](11_input_management/index.md)|Learn how to create an input management system to handle keyboard, mouse, and gamepad input, including state tracking between frames and creating a reusable framework for handling player input.|[11-Input-Management](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/11-Input-Management/)|[Coming Soon](#how-this-documentation-is-organized)|
|[Chapter 12: Collision Detection](12_collision_detection/index.md)|Learn how to implement collision detection between game objects and handle collision responses like blocking, triggering events, and bouncing.|[12-Collision-Detection](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/12-Collision-Detection/)|[Coming Soon](#how-this-documentation-is-organized)|
|[Chapter 13: Collision Detection](13_working_with_tilemaps/index.md)|This chapter explores tile-based game environments using tilemaps. You will learn how to efficiently create game worlds by arranging tiles from a tileset.|[13-Tilemap](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/13-Tilemap)|[Coming Soon](#how-this-documentation-is-organized)|
|[Chapter 13: Working With Tilemaps](13_working_with_tilemaps/index.md)|This chapter explores tile-based game environments using tilemaps. You will learn how to efficiently create game worlds by arranging tiles from a tileset.|[13-Tilemap](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/13-Tilemap)|[Coming Soon](#how-this-documentation-is-organized)|
|[Chapter 14: Sound Effects and Music](14_soundeffects_and_music/index.md)|Learn how to load and play sound effects and background music in MonoGame, including managing audio volume, looping, and handling multiple simultaneous sound effects.|[14-SoundEffects-And-Music](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/14-SoundEffects-And-Music/)|[Coming Soon](#how-this-documentation-is-organized)|
|[Chapter 15: Audio Controller](15_audio_controller/index.md)|Learn how to create a reusable audio controller class to manage sound effects and music, including volume control, muting/unmuting, and proper resource cleanup.|[15-Audio-Controller](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/15-Audio-Controller/)|[Coming Soon](#how-this-documentation-is-organized)|
|[Chapter 16: Working with SpriteFonts](16_working_with_spritefonts/index.md)|Learn how to create and use SpriteFonts to render text in your MonoGame project, including loading custom fonts and controlling text appearance.|[16-Working-With-SpriteFonts](https://github.com/MonoGame/MonoGame.Samples/tree/3.8.4/Tutorials/learn-monogame-2d/src/16-Working-With-SpriteFonts/)|[Coming Soon](#how-this-documentation-is-organized)|
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