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Ability to add golems via datapacks not working on the pojav launcher #141
The file shows the exact configuration used.
The game gives no errors, but the golem is either invisible or black and purple despite using correct references.
Spawning the golem works perfectly well but not its textures.
Activity
GoldenDragonHS commentedon Mar 21, 2025
Ok so since I couldn't share my file I'll describe the issue in text
I'm currently using the following structure in my datapack
Datapacks ➙
crystal_matrix_golem/
│
├── assets
│ └── golems
│ └── textures
│ └── entity
│ └── golem
│ └── crystal_matrix_golem.png
├── data
│ └── golems
│ └── golems
│ └── golem
│ │ └── crystal_matrix_golem.json
│ │
│ │
│ └── model
│ └── crystal_matrix_golem.json
│
└── pack.mcmeta
crystal_matrix_golem.png is obviously the golem image
Here's the data/golem file
{
"attributes": {
"health": 25.0,
"attack": 9.0,
"speed": 0.28,
"knockback_resistance": 0.2
},
"blocks": {
"all": "minecraft:grass_block"
},
"repair_items": {
"minecraft:grass_block": 0.5,
"#forge:ingots/brick": 0.5
},
"model": "#golems:crystal_matrix_golem",
"brain": "golems:empty"
}
The golem spawns = seems to work
Here's the model file
{
"layers": [
{
"texture": "#golems:crystal_matrix_golem"
},
{
"texture": "#golems:eyes"
}
]
}
The mcmeta file is the normal
{
"pack": {
"description": "Custom data for My Vanilla Plus modpack",
"pack_format": 15
}
}
KiriCattus commentedon Oct 31, 2025
Did you ever get this working? Did you give it a recipe and put everything in the right place?
KiriCattus commentedon Oct 21, 2026
Closing as stale