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Ability to add golems via datapacks not working on the pojav launcher #141

Closed as not planned

Description

@GoldenDragonHS

The file shows the exact configuration used.
The game gives no errors, but the golem is either invisible or black and purple despite using correct references.
Spawning the golem works perfectly well but not its textures.

crystal_matrix_golem.json

Activity

  1. GoldenDragonHS commented on Mar 21, 2025

    @GoldenDragonHS
    Author

    Ok so since I couldn't share my file I'll describe the issue in text

    I'm currently using the following structure in my datapack

    Datapacks ➙

    crystal_matrix_golem/
    │
    ├── assets
    │ └── golems
    │ └── textures
    │ └── entity
    │ └── golem
    │ └── crystal_matrix_golem.png
    ├── data
    │ └── golems
    │ └── golems
    │ └── golem
    │ │ └── crystal_matrix_golem.json
    │ │
    │ │
    │ └── model
    │ └── crystal_matrix_golem.json
    │
    └── pack.mcmeta

    crystal_matrix_golem.png is obviously the golem image

    Here's the data/golem file

    {
    "attributes": {
    "health": 25.0,
    "attack": 9.0,
    "speed": 0.28,
    "knockback_resistance": 0.2
    },
    "blocks": {
    "all": "minecraft:grass_block"
    },
    "repair_items": {
    "minecraft:grass_block": 0.5,
    "#forge:ingots/brick": 0.5
    },
    "model": "#golems:crystal_matrix_golem",
    "brain": "golems:empty"
    }

    The golem spawns =‎ seems to work

    Here's the model file

    {
    "layers": [
    {
    "texture": "#golems:crystal_matrix_golem"
    },
    {
    "texture": "#golems:eyes"
    }
    ]
    }

    The mcmeta file is the normal

    {
    "pack": {
    "description": "Custom data for My Vanilla Plus modpack",
    "pack_format": 15
    }
    }

  2. KiriCattus commented on Oct 31, 2025

    @KiriCattus
    Contributor

    Did you ever get this working? Did you give it a recipe and put everything in the right place?

  3. KiriCattus commented on Oct 21, 2026

    @KiriCattus
    Contributor

    Closing as stale

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