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publish #12

Triggered via create February 19, 2024 09:51
Status Success
Total duration 3m 45s
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publish.yml

on: create
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13 warnings
Build and Release
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions/setup-dotnet@v1, dawidd6/action-get-tag@v1, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
Build and Release
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1, dawidd6/action-get-tag@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
Build and Release
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
Build and Release: unlockfps/Services/GameInstanceService.cs#L44
Non-nullable field '_eventCallBack' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Build and Release: unlockfps/Services/GameInstanceService.cs#L44
Non-nullable field '_timer' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Build and Release: unlockfps/Services/GameInstanceService.cs#L150
Cannot convert null literal to non-nullable reference type.
Build and Release: unlockfps/Program.cs#L57
This async method lacks 'await' operators and will run synchronously. Consider using the 'await' operator to await non-blocking API calls, or 'await Task.Run(...)' to do CPU-bound work on a background thread.
Build and Release: unlockfps/Program.cs#L69
This call site is reachable on all platforms. 'GameInstanceService.ProcessExit' is only supported on: 'windows' 5.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
Build and Release: unlockfps/Program.cs#L48
This call site is reachable on all platforms. 'GameInstanceService.Start()' is only supported on: 'windows' 5.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
Build and Release: unlockfps/Utils/Win32Window.cs#L51
This call site is reachable on: 'windows' 5.0 and later. 'PInvoke.QueryFullProcessImageName(HANDLE, PROCESS_NAME_FORMAT, PWSTR, uint*)' is only supported on: 'windows' 6.0.6000 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
Build and Release: unlockfps/Program.cs#L91
This call site is reachable on all platforms. 'GameInstanceService.Stop()' is only supported on: 'windows' 5.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
Build and Release: unlockfps/Program.cs#L42
This call site is reachable on all platforms. 'GameInstanceService' is only supported on: 'windows' 5.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
Build and Release: unlockfps/Utils/Win32Window.cs#L40
This call site is reachable on: 'windows' 5.0 and later. 'PInvoke.OpenProcess(PROCESS_ACCESS_RIGHTS, BOOL, uint)' is only supported on: 'windows' 5.1.2600 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)