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Adds null check on input #114

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Apr 19, 2024
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1 change: 1 addition & 0 deletions src/Server/Systems/Network.cs
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,7 @@
/// Primary activity in the constructor is to setup the command map
/// that maps from message types to their handlers.
/// </summary>
public Network() :

Check warning on line 26 in src/Server/Systems/Network.cs

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Non-nullable field 'm_joinHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.

Check warning on line 26 in src/Server/Systems/Network.cs

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Non-nullable field 'm_disconnectHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
base(
typeof(Shared.Components.Movement),
typeof(Shared.Components.Position)
Expand Down Expand Up @@ -103,6 +103,7 @@
/// <param name="message"></param>
private void handleInput(Shared.Messages.Input message)
{
if (!m_entities.ContainsKey(message.entityId)) return;
var entity = m_entities[message.entityId];
var worm = WormMovement.getWormFromHead(entity, m_entities);
var update = false;
Expand Down
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