Skip to content

Commit

Permalink
Adds readme update
Browse files Browse the repository at this point in the history
  • Loading branch information
MaxEdwards20 committed Apr 10, 2024
1 parent a143a2c commit dd07598
Showing 1 changed file with 8 additions and 7 deletions.
15 changes: 8 additions & 7 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,28 +9,29 @@ A game of Snake built using C# in the MonoGame framework, themed around everyone
## In Progress

- [ ] Satchel: Pick head, body, and tail texture for the sandworm
- [ ] Caden: Spice generation when we spawn
- [ ] Caden: Periodic spice generation throughout the game
- [ ] Max: Grow the worm on eating food.
- [ ] Satchel: Loading Screen while joining game
- [ ] Max: On collision, sandworm breaks apart and is available as food for other snakes

## Items to Develop

- [ ] Fix the ability to exit the game and come back in. Dean talked about what we need to do in Teams.
- [ ] 3 different animated sprites for the spice - Satchel
- [ ] Sound effects on the death of worm and when food is eaten - Satchel
- [ ] On collision, sandworm breaks apart and is available as food for other snakes
- [ ] Record players score, kills and highest position. Probably can be added to the `GameScores` object.
- [ ] Game over screen with score, kills, and highest position achieved. This is an overlay on the multiplayer game behind it.
- [ ] Particle system for the death of a sandworm
- [ ] Leaderboard to display top 5 players and client's score in corner of game.
- [ ] The new player should join as an invincible entity. Add this functionality and a system to update it after 3 seconds to be removed from the entity.
- [ ] Add a player status in leaderboard to show whether the player is currently invincible.
- [ ] Port Particle System - Satchel
- [ ] Connection View sprite font or visual indicator.
- [ ] Connection View sprite font or visual indicator.
- [ ] Message receiver for the client about collisions that can be used to call the particle system and sound effects.

## Done

- [x] Max: Grow the worm on eating food.
- [x] Satchel: Loading Screen while joining game
- [x] Caden: Spice generation when we spawn
- [x] Caden: Periodic spice generation throughout the game
- [x] Max: Collision Detection system.
- [x] Max: Keyboard support for left, right, up, down, diagonal up left and diagonal up right. Also add these to the wormMovement system.
- [x] Max: Snake Movement with the queue system
Expand All @@ -44,7 +45,7 @@ A game of Snake built using C# in the MonoGame framework, themed around everyone
- [x] Caden: Map generation
- [x] Satchel: How to Play View
- [x] Satchel: Create Name View
- [x] Satchel: Create Connection View
- [x] Satchel: Create Connection View

## Debugging

Expand Down

0 comments on commit dd07598

Please sign in to comment.