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zoom in on new game, slow zoom out on death #212

zoom in on new game, slow zoom out on death

zoom in on new game, slow zoom out on death #212

Triggered via pull request April 18, 2024 16:14
Status Success
Total duration 1m 8s
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10 warnings
buildProject: src/Shared/Systems/WormMovement.cs#L137
The variable 'MIN_SEGMENT_SPACING' is assigned but its value is never used
buildProject: src/Shared/Messages/NewEntity.cs#L11
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
buildProject: src/Shared/Messages/NewEntity.cs#L125
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
buildProject: src/Shared/Messages/Join.cs#L14
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
buildProject: src/Server/Systems/SpiceGenerator.cs#L31
Dereference of a possibly null reference.
buildProject: src/Server/Systems/CollisionDetection.cs#L21
Non-nullable field 'm_removeEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/Systems/CollisionDetection.cs#L21
Non-nullable field 'm_addEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/Systems/CollisionDetection.cs#L21
Non-nullable field 'm_updateEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/Systems/Network.cs#L26
Non-nullable field 'm_joinHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/Systems/Network.cs#L26
Non-nullable field 'm_disconnectHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.