particle effects working, but position is off. ( will add flag once I figure this out ) #190
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9 errors and 10 warnings
Build:
src/Client/GameModel.cs#L322
'Collision' does not contain a definition for 'entity1Id' and no accessible extension method 'entity1Id' accepting a first argument of type 'Collision' could be found (are you missing a using directive or an assembly reference?)
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Build:
src/Client/GameModel.cs#L322
'Collision' does not contain a definition for 'entity2Id' and no accessible extension method 'entity2Id' accepting a first argument of type 'Collision' could be found (are you missing a using directive or an assembly reference?)
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Build:
src/Client/GameModel.cs#L365
'Collision' does not contain a definition for 'entity1Id' and no accessible extension method 'entity1Id' accepting a first argument of type 'Collision' could be found (are you missing a using directive or an assembly reference?)
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Build:
src/Client/GameModel.cs#L366
'Collision' does not contain a definition for 'entity2Id' and no accessible extension method 'entity2Id' accepting a first argument of type 'Collision' could be found (are you missing a using directive or an assembly reference?)
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Build:
src/Client/GameModel.cs#L322
'Collision' does not contain a definition for 'entity1Id' and no accessible extension method 'entity1Id' accepting a first argument of type 'Collision' could be found (are you missing a using directive or an assembly reference?)
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Build:
src/Client/GameModel.cs#L322
'Collision' does not contain a definition for 'entity2Id' and no accessible extension method 'entity2Id' accepting a first argument of type 'Collision' could be found (are you missing a using directive or an assembly reference?)
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Build:
src/Client/GameModel.cs#L365
'Collision' does not contain a definition for 'entity1Id' and no accessible extension method 'entity1Id' accepting a first argument of type 'Collision' could be found (are you missing a using directive or an assembly reference?)
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Build:
src/Client/GameModel.cs#L366
'Collision' does not contain a definition for 'entity2Id' and no accessible extension method 'entity2Id' accepting a first argument of type 'Collision' could be found (are you missing a using directive or an assembly reference?)
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Build
Process completed with exit code 1.
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Build:
src/Shared/Systems/WormMovement.cs#L137
The variable 'MIN_SEGMENT_SPACING' is assigned but its value is never used
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Build:
src/Shared/Messages/NewEntity.cs#L11
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build:
src/Shared/Messages/NewEntity.cs#L119
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build:
src/Shared/Messages/Join.cs#L14
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build:
src/Server/Systems/SpiceGenerator.cs#L31
Dereference of a possibly null reference.
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Build:
src/Server/Systems/CollisionDetection.cs#L21
Non-nullable field 'm_removeEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build:
src/Server/Systems/CollisionDetection.cs#L21
Non-nullable field 'm_addEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build:
src/Server/Systems/CollisionDetection.cs#L21
Non-nullable field 'm_updateEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build:
src/Server/Systems/Network.cs#L26
Non-nullable field 'm_joinHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build:
src/Server/Systems/Network.cs#L26
Non-nullable field 'm_disconnectHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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