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Added stats (kills, score) #168

Added stats (kills, score)

Added stats (kills, score) #168

Triggered via pull request April 12, 2024 10:30
Status Success
Total duration 56s
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10 warnings
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L21
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L94
Converting null literal or possible null value to non-nullable type.
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L94
Possible null reference assignment.
buildProject: src/Shared/Messages/NewEntity.cs#L11
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
buildProject: src/Shared/Messages/NewEntity.cs#L119
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
buildProject: src/Shared/Messages/Join.cs#L14
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
buildProject: src/Server/Systems/SpiceGenerator.cs#L31
Dereference of a possibly null reference.
buildProject: src/Server/Systems/CollisionDetection.cs#L21
Non-nullable field 'm_removeEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/Systems/CollisionDetection.cs#L21
Non-nullable field 'm_addEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/Systems/CollisionDetection.cs#L21
Non-nullable field 'm_updateEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.