updates #164
Annotations
10 warnings
Build:
src/Shared/Systems/GameScoresPersistence.cs#L21
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
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Build:
src/Shared/Systems/GameScoresPersistence.cs#L94
Converting null literal or possible null value to non-nullable type.
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Build:
src/Shared/Systems/GameScoresPersistence.cs#L94
Possible null reference assignment.
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Build:
src/Shared/Messages/Join.cs#L14
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build:
src/Shared/Messages/NewEntity.cs#L12
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build:
src/Shared/Messages/NewEntity.cs#L112
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
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Build:
src/Server/Systems/SpiceGenerator.cs#L31
Dereference of a possibly null reference.
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Build:
src/Server/Systems/CollisionDetection.cs#L21
Non-nullable field 'm_removeEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build:
src/Server/Systems/CollisionDetection.cs#L21
Non-nullable field 'm_addEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build:
src/Server/Systems/CollisionDetection.cs#L21
Non-nullable field 'm_updateEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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