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bring over particle system. #147

bring over particle system.

bring over particle system. #147

Triggered via pull request April 11, 2024 21:19
Status Failure
Total duration 55s
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3 errors and 10 warnings
buildProject: src/Client/Systems/ParticleSystem.cs#L11
The type or namespace name 'MyRandom' could not be found (are you missing a using directive or an assembly reference?)
buildProject: src/Client/Systems/ParticleSystem.cs#L11
The type or namespace name 'MyRandom' could not be found (are you missing a using directive or an assembly reference?)
buildProject
Process completed with exit code 1.
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L21
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L94
Converting null literal or possible null value to non-nullable type.
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L94
Possible null reference assignment.
buildProject: src/Shared/Messages/Join.cs#L14
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
buildProject: src/Shared/Messages/NewEntity.cs#L12
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
buildProject: src/Shared/Messages/NewEntity.cs#L112
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
buildProject: src/Server/Systems/SpiceGenerator.cs#L31
Dereference of a possibly null reference.
buildProject: src/Server/Systems/CollisionDetection.cs#L21
Non-nullable field 'm_removeEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/Systems/CollisionDetection.cs#L21
Non-nullable field 'm_addEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/Systems/CollisionDetection.cs#L21
Non-nullable field 'm_updateEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.