Update README.md (#66) #129
Annotations
10 warnings
buildProject:
src/Shared/Systems/GameScoresPersistence.cs#L19
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
|
buildProject:
src/Shared/Systems/GameScoresPersistence.cs#L92
Converting null literal or possible null value to non-nullable type.
|
buildProject:
src/Shared/Systems/GameScoresPersistence.cs#L92
Possible null reference assignment.
|
buildProject:
src/Shared/Messages/Join.cs#L14
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
buildProject:
src/Shared/Messages/NewEntity.cs#L13
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
buildProject:
src/Shared/Messages/NewEntity.cs#L101
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
|
buildProject:
src/Server/Systems/SpiceGenerator.cs#L31
Dereference of a possibly null reference.
|
buildProject:
src/Server/Systems/CollisionDetection.cs#L13
Non-nullable field 'm_removeEntity' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
buildProject:
src/Server/Systems/Network.cs#L26
Non-nullable field 'm_joinHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|
buildProject:
src/Server/Systems/Network.cs#L26
Non-nullable field 'm_disconnectHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
|