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visual changes and starting on connecting. #94

visual changes and starting on connecting.

visual changes and starting on connecting. #94

Triggered via pull request April 8, 2024 22:28
Status Success
Total duration 53s
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on: pull_request
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10 warnings
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L19
Because this call is not awaited, execution of the current method continues before the call is completed. Consider applying the 'await' operator to the result of the call.
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L92
Converting null literal or possible null value to non-nullable type.
buildProject: src/Shared/Systems/GameScoresPersistence.cs#L92
Possible null reference assignment.
buildProject: src/Shared/Messages/Join.cs#L14
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
buildProject: src/Shared/Messages/NewEntity.cs#L11
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
buildProject: src/Shared/Messages/NewEntity.cs#L94
Non-nullable property 'name' must contain a non-null value when exiting constructor. Consider declaring the property as nullable.
buildProject: src/Server/GameModel.cs#L26
Possible null reference argument for parameter 'messages' in 'void Network.update(TimeSpan elapsedTime, Queue<Tuple<int, Message>> messages)'.
buildProject: src/Server/Systems/Network.cs#L24
Non-nullable field 'm_joinHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/Systems/Network.cs#L24
Non-nullable field 'm_disconnectHandler' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
buildProject: src/Server/GameModel.cs#L194
Converting null literal or possible null value to non-nullable type.