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Better scrolling list controls #8
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SamB
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* GlobalFunc is a singleton, creates a mini console at top of screen. * GlobalFunc.getInstance().Deebug(msg) prints msg to debug pane. * Scrolls after 4 lines or so.
* Created a new iHighlightIndex that generally works like iSelectedIndex did, except that it is not always the same as selectedIndex. * doSetSelectedIndex() takes a third parameter, if it is explicitly true, then only the highlighted index changes, if not set to true, then it will also change the iSelectedIndex as in vanilla. * SetEntry() uses iHighlightedIndex instead of iSelectedIndex, thus allowing to highlight other items without iSelectedIndex changing. * iSelectedIndex is controlled by keyboard only, or it is set when the mouse is clicked, but no longer when the mouse is moved. * Navigation up or down always moves the highlight back to the selected item, which is at center. * The mousewheel scroll now uses moveSelectionUp/Down() so it also always resets the highlight to the center item.
* Saved in CS5.5 in CS4 format and working. Just my local version doesn't actually have structural changes yet, compared to the Mardoxx/skyrimui version. It was a FLA file from an earlier pre- v1.8 Skyrim commit though!
* The build path is set directly to my Skyrim/Data/Interface folder. Otherwise same as skyrimui, but this one is the latest commit from post-v1.8.151.0 Skyrim. * ...it seems to work fine in Skyrim v1.7.7.0.6.
* Using the mousewheel after selecting a topic would scroll through the previously available options. In vanilla Skyrim, the selected topic would be sort of "locked" until the NPC has done talking. Since the mousewheel event now calls moveSelectionUp/Down() for a smoother scrolling, it also called the update function which would redraw the other options (I think *blush*). Now it just checks for the menustate and will not initiate scrolling until menu state is back to TOPIC_LIST_SHOWN.
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It look like at least some of the improvements made here would also be relevant to other menus. In particular, that thing where the mouse pointer interferes with keyboard controls is really annoying, and e5f0d8d in particular would appear to be applicable to, say, the quest journal too...