Speed hack improvements): implement walk and attack speedhack anti-cheat checks#813
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Rhefew wants to merge 124 commits into
Closed
Speed hack improvements): implement walk and attack speedhack anti-cheat checks#813Rhefew wants to merge 124 commits into
Rhefew wants to merge 124 commits into
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DK Master Tree Finishup
…zard feature: white wizard invasion
Move the game logic out of EnterMarketPlaceHandlerPlugIn into a new EnterMarketPlaceAction in the GameLogic project, so the packet handler only parses the packet and delegates, matching the convention of the other handlers. No behavior change: the NPC-window guard, both-way map selection and the warp itself are unchanged, just relocated.
Resolve the UpdateVersion enum conflict: master meanwhile took 87 for AddMissingMerchantStores (enum now goes up to 92), so the Julia warp update is renumbered from 87 to AddLorenMarketJuliaWarp = 93. Also fix a stray tab indentation in AddLorenMarketJuliaWarpPlugIn.
… into merge-test # Conflicts: # src/Web/Shared/wwwroot/css/shared.css # src/Web/Shared/wwwroot/css/shared.min.css
…edHackDetectPlugIn
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Closed to avoid a mess with the tracking history |
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This PR introduces real-time anti-cheat checks for player movement (walking) and skill casting (attacks) to identify and prevent speed-hacking.
Walk Speed Checks:
Attack Speed Checks:
Verification & Unit Tests: