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Might have bugs iunno, has support for RPH1 and SHVDN.
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<?xml version="1.0" encoding="utf-8"?> | ||
<Weavers> | ||
<Costura /> | ||
</Weavers> |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
||
// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("SpotifyRage")] | ||
[assembly: AssemblyDescription("A plugin for Rage Plugin Hook that enables the use of Spotify within Grand Theft Auto V.")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("SpotifyRage")] | ||
[assembly: AssemblyCopyright("Copyright © Lucas Ritter, Spotify 2018")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
||
// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
||
// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("ab9168d5-9bdb-43ab-9a90-9eeddf83b099")] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] | ||
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[assembly: Rage.Attributes.Plugin("SpotifyRage", Author = "Lucas Ritter, Spotify", ShouldTickInPauseMenu = false)] |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{AB9168D5-9BDB-43AB-9A90-9EEDDF83B099}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>SpotifyRage</RootNamespace> | ||
<AssemblyName>SpotifyRage</AssemblyName> | ||
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<NuGetPackageImportStamp> | ||
</NuGetPackageImportStamp> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<PlatformTarget>x64</PlatformTarget> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<ApplicationIcon>Spotify.ico</ApplicationIcon> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Newtonsoft.Json, Version=6.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\SpotifyWebHelperAPI.1.0.4\lib\Newtonsoft.Json.dll</HintPath> | ||
<Private>True</Private> | ||
</Reference> | ||
<Reference Include="RagePluginHookSDK"> | ||
<HintPath>E:\Games\Standalone\GTA\Vanilla\SDK\RagePluginHookSDK.dll</HintPath> | ||
</Reference> | ||
<Reference Include="SpotifyWebHelperAPI, Version=1.0.0.1, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\SpotifyWebHelperAPI.1.0.4\lib\SpotifyWebHelperAPI.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Scaleform.cs" /> | ||
<Compile Include="Spotify.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="FodyWeavers.xml" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Content Include="Spotify.ico" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<Import Project="..\packages\Fody.2.0.0\build\netstandard1.4\Fody.targets" Condition="Exists('..\packages\Fody.2.0.0\build\netstandard1.4\Fody.targets')" /> | ||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> | ||
<PropertyGroup> | ||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> | ||
</PropertyGroup> | ||
<Error Condition="!Exists('..\packages\Fody.2.0.0\build\netstandard1.4\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Fody.2.0.0\build\netstandard1.4\Fody.targets'))" /> | ||
<Error Condition="!Exists('..\packages\Costura.Fody.1.6.2\build\dotnet\Costura.Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Costura.Fody.1.6.2\build\dotnet\Costura.Fody.targets'))" /> | ||
</Target> | ||
<Import Project="..\packages\Costura.Fody.1.6.2\build\dotnet\Costura.Fody.targets" Condition="Exists('..\packages\Costura.Fody.1.6.2\build\dotnet\Costura.Fody.targets')" /> | ||
<PropertyGroup> | ||
<PostBuildEvent>xcopy $(TargetPath) "E:\Games\Standalone\GTA\Vanilla\Plugins" /F /Y</PostBuildEvent> | ||
</PropertyGroup> | ||
</Project> |
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using Rage.Native; | ||
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namespace SpotifyRage | ||
{ | ||
class Scaleform | ||
{ | ||
public int Handle { get; private set; } | ||
public string ScaleformID { get; private set; } | ||
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public Scaleform(string scaleformId, bool forceLoad) | ||
{ | ||
if (forceLoad) | ||
Load(scaleformId); | ||
} | ||
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public Scaleform(int handle, bool forceLoad = false) | ||
{ | ||
this.Handle = handle; | ||
} | ||
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public bool Load(string scaleformId) | ||
{ | ||
// Request a Scaleform movie identifier from the game. | ||
int handle = NativeFunction.Natives.RequestScaleformMovie<int>(scaleformId); | ||
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// If a handle was not given, cancel the load process. | ||
if (handle == 0) return false; | ||
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// Set local values. | ||
this.Handle = handle; | ||
this.ScaleformID = scaleformId; | ||
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// Loading was successful, return true. | ||
return true; | ||
} | ||
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public void Render2D() | ||
{ | ||
// Draw a Scaleform movie in Fullscreen with 255 on all RGBA values. | ||
NativeFunction.Natives.x0DF606929C105BE1(this.Handle, 255, 255, 255, 255); | ||
} | ||
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public void CallFunction (string function, params object[] arguments) | ||
{ | ||
// Start calling the function. | ||
NativeFunction.Natives.xF6E48914C7A8694E(this.Handle, function); | ||
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// Loop through all arguments. | ||
foreach (object argument in arguments) | ||
{ | ||
// Do type checking | ||
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// 32bit Integer | ||
if (argument.GetType() == typeof(int)) | ||
{ | ||
// Call native GRAPHICS::_PUSH_SCALEFORM_MOVIE_METHOD_PARAMETER_INT | ||
NativeFunction.Natives.xC3D0841A0CC546A6((int)argument); | ||
} | ||
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else if (argument.GetType() == typeof(string)) | ||
{ | ||
// Call native GRAPHICS::_PUSH_SCALEFORM_MOVIE_METHOD_PARAMETER_STRING | ||
NativeFunction.Natives.xBA7148484BD90365((string)argument); | ||
} | ||
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} | ||
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// Pop the function over to the game. | ||
NativeFunction.Natives.xC6796A8FFA375E53(); | ||
} | ||
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public void CallFunctionArray (string function, params string[] arguments) | ||
{ | ||
string[] argArray = new string[] { "", "", "", "", "" }; | ||
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for (int i = 0; i < 5; i++) | ||
{ | ||
if (arguments.Length > i && arguments[i] != null) | ||
{ | ||
argArray[i] = arguments[i]; | ||
} | ||
} | ||
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// Call native GRAPHICS::_CALL_SCALEFORM_MOVIE_FUNCTION_STRING_PARAMS | ||
NativeFunction.Natives.x51BC1ED3CC44E8F7(this.Handle, function, | ||
argArray[0], argArray[1], argArray[2], argArray[3], argArray[4]); | ||
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// Pop the function over to the game. | ||
NativeFunction.Natives.EndScaleformMovieMethod(); | ||
} | ||
} | ||
} |
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using System; | ||
using Rage; | ||
using Rage.Native; | ||
using SpotifyWebHelperAPI; | ||
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namespace SpotifyRage | ||
{ | ||
public sealed class EntryPoint | ||
{ | ||
public static int RadioStation { get; private set; } = 0; | ||
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private static ISpotifyWebHelperCommunicationService CommunicationService; | ||
private static Scaleform DashboardScaleform; | ||
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private static bool DebugDraw = false; | ||
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public static void Main() | ||
{ | ||
Game.Console.Print($"SpotifyRage is now starting.."); | ||
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// Initialize a connection to the Spotify Web Helper application. | ||
// TODO: Catch if the App is not running. | ||
Game.Console.Print("Connecting to the Spotify Web Helper application."); | ||
CommunicationService = SpotifyWebHelperApi.Create(); | ||
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// Request Dashboard Scaleform Movie | ||
DashboardScaleform = new Scaleform("dashboard", true); | ||
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// Update on every game tick. | ||
Game.FrameRender += Update; | ||
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while (true) | ||
GameFiber.Yield(); | ||
} | ||
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private static void Update(object sender, GraphicsEventArgs e) | ||
{ | ||
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if (Game.LocalPlayer.Character.IsInAnyVehicle(false)) | ||
{ | ||
if (NativeFunction.Natives.GetPlayerRadioStationIndex<int>() == RadioStation) | ||
{ | ||
var status = CommunicationService.GetStatus(); | ||
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// Disable radio in car. | ||
NativeFunction.Natives.SetFrontendRadioActive(false); | ||
NativeFunction.Natives.SetVehicleRadioLoud(Game.LocalPlayer.Character.CurrentVehicle, false); | ||
NativeFunction.Natives.SetVehicleRadioEnabled(Game.LocalPlayer.Character.CurrentVehicle, false); | ||
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PushSpotifyInfo(status.Track.ArtistResource.Name, status.Track.TrackResource.Name, status.Playing); | ||
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if (DebugDraw) | ||
DashboardScaleform.Render2D(); | ||
} | ||
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// Check if vehicle radio is disabled or if it is set to be loud. | ||
if (!NativeFunction.Natives.x5F43D83FD6738741<bool>() || !NativeFunction.Natives.x032A116663A4D5AC<bool>(Game.LocalPlayer.Character.CurrentVehicle)) | ||
{ | ||
NativeFunction.Natives.SetFrontendRadioActive(true); | ||
NativeFunction.Natives.SetVehicleRadioLoud(Game.LocalPlayer.Character.CurrentVehicle, true); | ||
NativeFunction.Natives.SetVehicleRadioEnabled(Game.LocalPlayer.Character.CurrentVehicle, true); | ||
} | ||
} | ||
} | ||
#if DEBUG | ||
[Rage.Attributes.ConsoleCommand()] | ||
private static void Command_GetSpotifyInfo() | ||
{ | ||
var status = CommunicationService.GetStatus(); | ||
Game.Console.Print($"Artist: {status.Track.ArtistResource.Name}, Track: {status.Track.TrackResource.Name}, Is Playing: {status.Playing}"); | ||
} | ||
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[Rage.Attributes.ConsoleCommand()] | ||
private static void Command_SetTestInfo() | ||
{ | ||
var status = CommunicationService.GetStatus(); | ||
Game.Console.Print($"Artist: {status.Track.ArtistResource.Name}, Track: {status.Track.TrackResource.Name}, Is Playing: {status.Playing}"); | ||
} | ||
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[Rage.Attributes.ConsoleCommand()] | ||
private static void Command_GetDashboard() | ||
{ | ||
Game.Console.Print(DashboardScaleform.Handle.ToString()); | ||
} | ||
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[Rage.Attributes.ConsoleCommand()] | ||
private static void Command_DrawDebug(bool enabled) | ||
{ | ||
DebugDraw = enabled; | ||
} | ||
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#endif | ||
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private static void PushSpotifyInfo(string artist, string track, bool playing) | ||
{ | ||
try | ||
{ | ||
DashboardScaleform.CallFunction("SET_RADIO", | ||
"", playing ? "Spotify" : "Spotify - Paused", | ||
artist, track); | ||
} | ||
catch (Exception exception) | ||
{ | ||
Game.Console.Print("Spotify fucked up, " + exception.ToString()); | ||
} | ||
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} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="Costura.Fody" version="1.6.2" targetFramework="net462" developmentDependency="true" /> | ||
<package id="Fody" version="2.0.0" targetFramework="net462" developmentDependency="true" /> | ||
<package id="Newtonsoft.Json" version="6.0.8" targetFramework="net462" /> | ||
<package id="SpotifyWebHelperAPI" version="1.0.4" targetFramework="net462" /> | ||
</packages> |
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@@ -0,0 +1,4 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Weavers> | ||
<Costura /> | ||
</Weavers> |
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@@ -0,0 +1,36 @@ | ||
using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
|
||
// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("SpotifyRage")] | ||
[assembly: AssemblyDescription("A plugin for ScriptHookV.Net that enables the use of Spotify within Grand Theft Auto V.")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("SpotifyRage")] | ||
[assembly: AssemblyCopyright("Copyright © Lucas Ritter, Spotify 2018")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
|
||
// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
|
||
// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("697e407f-5571-49ff-8e41-044c6550c12b")] | ||
|
||
// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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