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/** | ||
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved. | ||
* | ||
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use, | ||
* copy, modify, and distribute this software in source code or binary form for use | ||
* in connection with the web services and APIs provided by Facebook. | ||
* | ||
* As with any software that integrates with the Facebook platform, your use of | ||
* this software is subject to the Facebook Developer Principles and Policies | ||
* [http://developers.facebook.com/policy/]. This copyright notice shall be | ||
* included in all copies or substantial portions of the software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
*/ | ||
|
||
namespace Facebook.Unity.Android | ||
{ | ||
public class AndroidWrapper | ||
{ | ||
} | ||
} |
38 changes: 38 additions & 0 deletions
38
Facebook.Unity.Android.StrippingHack/Facebook.Unity.Android.StrippingHack.csproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{CDB20BC1-DC6F-46BD-9FBB-7F689E790B1B}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<RootNamespace>Facebook.Unity.Android.StrippingHack</RootNamespace> | ||
<AssemblyName>Facebook.Unity.Android</AssemblyName> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
<ReleaseVersion></ReleaseVersion> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug</OutputPath> | ||
<DefineConstants>DEBUG;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release</OutputPath> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="AndroidWrapper.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
7 changes: 7 additions & 0 deletions
7
Facebook.Unity.Android.StrippingHack/Facebook.Unity.Android.StrippingHack.csproj.user
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup Condition=" '$(RunConfiguration)' == 'Default' "> | ||
<StartAction>Project</StartAction> | ||
<ConsolePause>true</ConsolePause> | ||
</PropertyGroup> | ||
</Project> |
24 changes: 24 additions & 0 deletions
24
Facebook.Unity.Android.StrippingHack/Properties/AssemblyInfo.cs
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/** | ||
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved. | ||
* | ||
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use, | ||
* copy, modify, and distribute this software in source code or binary form for use | ||
* in connection with the web services and APIs provided by Facebook. | ||
* | ||
* As with any software that integrates with the Facebook platform, your use of | ||
* this software is subject to the Facebook Developer Principles and Policies | ||
* [http://developers.facebook.com/policy/]. This copyright notice shall be | ||
* included in all copies or substantial portions of the software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
*/ | ||
|
||
using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
|
||
[assembly: AssemblyVersion("7.9.0")] |
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/** | ||
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved. | ||
* | ||
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use, | ||
* copy, modify, and distribute this software in source code or binary form for use | ||
* in connection with the web services and APIs provided by Facebook. | ||
* | ||
* As with any software that integrates with the Facebook platform, your use of | ||
* this software is subject to the Facebook Developer Principles and Policies | ||
* [http://developers.facebook.com/policy/]. This copyright notice shall be | ||
* included in all copies or substantial portions of the software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
*/ | ||
|
||
namespace Facebook.Unity.Android | ||
{ | ||
using Facebook.Unity.Mobile.Android; | ||
using UnityEngine; | ||
|
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internal class AndroidWrapper : IAndroidWrapper | ||
{ | ||
private const string FacebookJavaClassName = "com.facebook.unity.FB"; | ||
private AndroidJavaClass facebookJavaClass = new AndroidJavaClass(FacebookJavaClassName); | ||
|
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public T CallStatic<T>(string methodName) | ||
{ | ||
return this.facebookJavaClass.CallStatic<T>(methodName); | ||
} | ||
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public void CallStatic(string methodName, params object[] args) | ||
{ | ||
this.facebookJavaClass.CallStatic(methodName, args); | ||
} | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{D3DF5151-7271-4CBA-8F91-85B7845E2FBD}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<RootNamespace>Facebook.Unity.Android</RootNamespace> | ||
<AssemblyName>Facebook.Unity.Android</AssemblyName> | ||
<ReleaseVersion> | ||
</ReleaseVersion> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug</OutputPath> | ||
<DefineConstants>DEBUG;</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>full</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release</OutputPath> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<ConsolePause>false</ConsolePause> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="System" /> | ||
<Reference Include="UnityEngine"> | ||
<HintPath>\Applications\Unity\Unity.app\Contents\Managed\UnityEngine.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="AndroidWrapper.cs" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> | ||
<ItemGroup> | ||
<ProjectReference Include="..\Facebook.Unity\Facebook.Unity.csproj"> | ||
<Project>{3DFF6C0C-BB04-405D-A23F-95999630E7F8}</Project> | ||
<Name>Facebook.Unity</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
</Project> |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,24 @@ | ||
/** | ||
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved. | ||
* | ||
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use, | ||
* copy, modify, and distribute this software in source code or binary form for use | ||
* in connection with the web services and APIs provided by Facebook. | ||
* | ||
* As with any software that integrates with the Facebook platform, your use of | ||
* this software is subject to the Facebook Developer Principles and Policies | ||
* [http://developers.facebook.com/policy/]. This copyright notice shall be | ||
* included in all copies or substantial portions of the software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
*/ | ||
|
||
using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
|
||
[assembly: AssemblyVersion("7.9.0")] |
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