perf(OpenGL): draw only the polydata primitives that own elements - #3639
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PaulHax wants to merge 1 commit into
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perf(OpenGL): draw only the polydata primitives that own elements#3639PaulHax wants to merge 1 commit into
PaulHax wants to merge 1 commit into
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Context
vtkOpenGLPolyDataMappervisits all six primitive helpers on every draw, including helpers with no elements. Thats slow.Results
400 polys-only actors, 300 measured frames per run.
Changes
Record the active helpers in
updateBufferObjectsimmediately afterbuildBufferObjects, including when a subclass overridesbuildBufferObjects.Use that list in
renderPieceDraw, retaining the element-count check for helpersreleased between rebuilds.
Note: A subclass that replaces
updateBufferObjectswithout calling the baseimplementation will not populate the active list.
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