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Patch 2019-02-20
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 *  New anti-cheat introduced:
Check comments in `parsing.js` for information on affected variables.
* Missing data, ItemDefinition wikitemplater still not complete yet.
Anybody up for it?
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KararTY committed Feb 20, 2019
1 parent c3e7a2f commit cd32070
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9 changes: 3 additions & 6 deletions Patch/Ancestral/Adaptive.json
Original file line number Diff line number Diff line change
Expand Up @@ -11,11 +11,10 @@
"description": "On Hit, gain #% Crit Chance. Once a critical hit is landed, this bonus resets to zero\r",
"counterMax": 0,
"timerValue": 0,
"projectileDamageMultiplier": 1,
"useAncestralBenefitForDamage": false,
"triggers": [
{
"trigger": "DamageDealt",
"trigger": "",
"chance": 1,
"chanceSource": "ChanceValue",
"action": "IncrementProcCounter"
Expand Down Expand Up @@ -140,11 +139,10 @@
"description": "On Hit, gain #% Crit Chance. Once a critical hit is landed, this bonus resets to zero\r",
"counterMax": 0,
"timerValue": 0,
"projectileDamageMultiplier": 1,
"useAncestralBenefitForDamage": false,
"triggers": [
{
"trigger": "DamageDealt",
"trigger": "",
"chance": 1,
"chanceSource": "ChanceValue",
"action": "IncrementProcCounter"
Expand Down Expand Up @@ -269,11 +267,10 @@
"description": "On Hit, gain #% Crit Score. Once a critical hit is landed, this bonus resets to zero\r",
"counterMax": 0,
"timerValue": 0,
"projectileDamageMultiplier": 1,
"useAncestralBenefitForDamage": false,
"triggers": [
{
"trigger": "DamageDealt",
"trigger": "",
"chance": 1,
"chanceSource": "ChanceValue",
"action": "IncrementProcCounter"
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3 changes: 0 additions & 3 deletions Patch/Ancestral/Aim.json
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,6 @@
"description": "Every second not spent attacking increases Crit Score by #%. This bonus is reset to 0 after attacking\r",
"counterMax": 10,
"timerValue": 1,
"projectileDamageMultiplier": 1,
"useAncestralBenefitForDamage": false,
"triggers": [
{
Expand Down Expand Up @@ -147,7 +146,6 @@
"description": "Every second not spent attacking increases Crit Score by #%. This bonus is reset to 0 after attacking\r",
"counterMax": 10,
"timerValue": 1,
"projectileDamageMultiplier": 1,
"useAncestralBenefitForDamage": false,
"triggers": [
{
Expand Down Expand Up @@ -283,7 +281,6 @@
"description": "Every second not spent attacking increases Crit Score by #%. This bonus is reset to 0 after attacking\r",
"counterMax": 10,
"timerValue": 1,
"projectileDamageMultiplier": 1,
"useAncestralBenefitForDamage": false,
"triggers": [
{
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238 changes: 0 additions & 238 deletions Patch/Ancestral/Berserker.json

This file was deleted.

9 changes: 3 additions & 6 deletions Patch/Ancestral/Celerity Response.json
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Expand Up @@ -13,7 +13,7 @@
"timerValue": 0,
"statusEffect": {
"name": "Celerity Response",
"type": "AncestralLegacyMovementSpeed",
"type": "None",
"duration": 3,
"stats": [
{
Expand All @@ -32,7 +32,6 @@
"coolDownTime": 0,
"noTimeOut": false
},
"projectileDamageMultiplier": 1,
"useAncestralBenefitForDamage": false,
"triggers": [
{
Expand Down Expand Up @@ -152,7 +151,7 @@
"timerValue": 0,
"statusEffect": {
"name": "Celerity Response",
"type": "AncestralLegacyMovementSpeed",
"type": "None",
"duration": 3,
"stats": [
{
Expand All @@ -171,7 +170,6 @@
"coolDownTime": 0,
"noTimeOut": false
},
"projectileDamageMultiplier": 1,
"useAncestralBenefitForDamage": false,
"triggers": [
{
Expand Down Expand Up @@ -291,7 +289,7 @@
"timerValue": 0,
"statusEffect": {
"name": "Celerity Response",
"type": "AncestralLegacyMovementSpeed",
"type": "None",
"duration": 3,
"stats": [
{
Expand All @@ -310,7 +308,6 @@
"coolDownTime": 0,
"noTimeOut": false
},
"projectileDamageMultiplier": 1,
"useAncestralBenefitForDamage": false,
"triggers": [
{
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3 changes: 0 additions & 3 deletions Patch/Ancestral/Chain Reaction.json
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Expand Up @@ -11,7 +11,6 @@
"description": "When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do #% of the damage that your bullets do\r",
"counterMax": 0,
"timerValue": 0,
"projectileDamageMultiplier": 1,
"useAncestralBenefitForDamage": false,
"triggers": [
{
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"description": "When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do #% of the damage that your bullets do\r",
"counterMax": 0,
"timerValue": 0,
"projectileDamageMultiplier": 1,
"useAncestralBenefitForDamage": false,
"triggers": [
{
Expand Down Expand Up @@ -285,7 +283,6 @@
"description": "When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do #% of the damage that your bullets do\r",
"counterMax": 0,
"timerValue": 0,
"projectileDamageMultiplier": 1,
"useAncestralBenefitForDamage": false,
"triggers": [
{
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