This is an drop in library token to be used within the Maptool VTT application. It provides an easy to use GUI Overlay to quickly create:
-
Doors Menu (video tutorial https://www.youtube.com/watch?v=svNanE0mjP4 )
- Doors (Windows)
- Open, Cracked, Closed states with option for a Keyhole
- Hinge, Slide, Lift with option to make Secret
- Each state can be Animated
- Locks GM or player inventoried keys that are dropped / selected
- With Vision and Movement Blocking options
- Interactive and responsive Door Actuator options
- Drawbridge type door
- Windows
- Custom Door Assets Support (also includes generic and simple options)
- Simple and Generic doors are built-in and optional
- Doors (Windows)
-
Step-On Menu (video tutorial https://www.youtube.com/watch?v=UmZwGRVfFYM )
- Moved Under (tokens to go Opaque or Invisible)
- Roofs & Trees
- Multiple Roof Token support
- Multiple Entry & Exit support
- Custom Roof, Tree Assets Support (selected tokens can also be used)
- Moved On To Detection
- Generic Trigger moved on or off
- Up / Down Stairs in-map teleports
- Traps (pads can support player property checks)
- Generic Trap to stop token movement
- Trigger Pad additional pad to trigger trap
- Detection Pad additional pad to check for trap
- Disable Pad additional pad to disable a trap
- Trigger once or many
- Easy to reset, check who's hit
- Animated trap support that tracks who's it (rolling boulders, shooting arrows, etc)
- Moved Under (tokens to go Opaque or Invisible)
-
Toolbox Menu
- Sound Pads with distance detection, plays audio volume based off distance
- Simple Vehicle Support (limited functionality)
- GM - See All token
- Creates a token with common GM macros
- Movie Maker
- Records and plays back to all connected players, token movement (including fade to and from black, audio support)
- You record several "legs" of token movement to create a final movie
- Records and plays back to all connected players, token movement (including fade to and from black, audio support)
- Token ID and Asset ID output
-
Config Menu
- Doors
- Knock, Listen, Pry, Pick, Attack, Peephole, and more
- Locks, Locks with Keys (one or more per door, all must be used to unlock)
- Linking
- You can linkg doors, traps, moved over/onto
- Sounds
- Nearly all "actions" support mp3 audio playback
- Custom Macros
- Nearly all "actions" support a custom macro or evalMacro
- Images
- Nearly all "actions" support a change to token image
- Doors
Many features can be linked together such that a series of actions can take place by player token movement or player interactions. GMs retain full control
Other features that are under development include (these may not all be realized)
- Interaction Menu
- Click on support
- turn on Lights, open Dialogs, move tokens, loot items from map
- Support to grab and drop items from the map
- potential for interactive "buy/sell" market as player can drop an item on a pad to begin interaction workflow
- Player backpack support so items grabbed are tracked per "looter"
- Custom and selected tokens can be set as interaction tokens
- Click on support