fix(ci): improve CodeQL analysis quality with Unity build#574
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JasonXuDeveloper wants to merge 1 commit into
Closed
fix(ci): improve CodeQL analysis quality with Unity build#574JasonXuDeveloper wants to merge 1 commit into
JasonXuDeveloper wants to merge 1 commit into
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Unity Test Results✅ EditMode: All tests passed Unity Version: 2022.3.55f1 ✅ All tests passed! The PR is ready for review. View workflow run |
- Use game-ci/unity-builder to compile Unity scripts before CodeQL analysis for proper type information - Create centralized .github/unity-config.env for Unity CI settings - Both codeql.yml and unity-tests.yml load from config file at runtime - Inputs can still override config values when needed This resolves the "Low C# analysis quality" warning by providing CodeQL with compiled assemblies that have full type information. Signed-off-by: JasonXuDeveloper - 傑 <jason@xgamedev.net> Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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Code reviewNo issues found. Checked for bugs and CLAUDE.md compliance. |
2 similar comments
Code reviewNo issues found. Checked for bugs and CLAUDE.md compliance. |
Code reviewNo issues found. Checked for bugs and CLAUDE.md compliance. |
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Closing this PR - the added complexity (Unity build in CodeQL, license seat conflicts) isn't worth the marginal improvement in analysis quality. The existing |
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Summary
Changes
build-mode: nonetobuild-mode: manualWhy
The previous
build-mode: nonecouldn't resolve Unity types properly, resulting in:By actually compiling the Unity project, CodeQL can analyze the compiled assemblies with full type information.
Test plan
🤖 Generated with Claude Code