- Copy the contents "lib" folder and paste it into the "Modules" folder that's next to "ClassicAssist.dll" for your ClassicAssist installation
- Warning: Once ClassicAssist loads a file from this folder, it will not reload the file until application restart or if your script calls
reload()
- Warning: Once ClassicAssist loads a file from this folder, it will not reload the file until application restart or if your script calls
import entities.craftmenuitem
reload(entities.craftmenuitem)
- See macros for examples whose content can be copy/pasted directly into a new Classic Assist macro
- Entities use models to expose constants within the game
- Models are the basic building blocks that programmatically describe something of interest
- Services perform specialized tasks and typically utilize many of the other files in this repository
- Utilities providers helper functions to simplify common tasks
- Note: Each utility file uses primitive types to allow them to be used without depending on this repository
- Files that can be copy/pasted after
- Custom sounds that may be used