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Merge pull request bulletphysics#2872 from xhan0619/implicit-contact
Corotated Linear Elasticity
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/* | ||
Bullet Continuous Collision Detection and Physics Library | ||
Copyright (c) 2019 Google Inc. http://bulletphysics.org | ||
This software is provided 'as-is', without any express or implied warranty. | ||
In no event will the authors be held liable for any damages arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it freely, | ||
subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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#include "Collide.h" | ||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files. | ||
#include "btBulletDynamicsCommon.h" | ||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h" | ||
#include "BulletSoftBody/btSoftBody.h" | ||
#include "BulletSoftBody/btSoftBodyHelpers.h" | ||
#include "BulletSoftBody/btDeformableBodySolver.h" | ||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h" | ||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h" | ||
#include "../CommonInterfaces/CommonParameterInterface.h" | ||
#include <stdio.h> //printf debugging | ||
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#include "../CommonInterfaces/CommonDeformableBodyBase.h" | ||
#include "../Utils/b3ResourcePath.h" | ||
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///The Collide shows the contact between volumetric deformable objects and rigid objects. | ||
static btScalar E = 50; | ||
static btScalar nu = 0.3; | ||
static btScalar damping_alpha = 0.1; | ||
static btScalar damping_beta = 0.01; | ||
static btScalar COLLIDING_VELOCITY = 15; | ||
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struct TetraCube | ||
{ | ||
#include "../SoftDemo/cube.inl" | ||
}; | ||
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class Collide : public CommonDeformableBodyBase | ||
{ | ||
btDeformableLinearElasticityForce* m_linearElasticity; | ||
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public: | ||
Collide(struct GUIHelperInterface* helper) | ||
: CommonDeformableBodyBase(helper) | ||
{ | ||
m_linearElasticity = 0; | ||
} | ||
virtual ~Collide() | ||
{ | ||
} | ||
void initPhysics(); | ||
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void exitPhysics(); | ||
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void resetCamera() | ||
{ | ||
float dist = 20; | ||
float pitch = 0; | ||
float yaw = 90; | ||
float targetPos[3] = {0, 3, 0}; | ||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]); | ||
} | ||
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void Ctor_RbUpStack() | ||
{ | ||
float mass = 0.5; | ||
btCollisionShape* shape = new btBoxShape(btVector3(2, 2, 2)); | ||
btTransform startTransform; | ||
startTransform.setIdentity(); | ||
startTransform.setOrigin(btVector3(0,-2,0)); | ||
btRigidBody* rb = createRigidBody(mass, startTransform, shape); | ||
rb->setLinearVelocity(btVector3(0,+COLLIDING_VELOCITY, 0)); | ||
} | ||
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void stepSimulation(float deltaTime) | ||
{ | ||
m_linearElasticity->setPoissonRatio(nu); | ||
m_linearElasticity->setYoungsModulus(E); | ||
m_linearElasticity->setDamping(damping_alpha, damping_beta); | ||
float internalTimeStep = 1. / 60.f; | ||
m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep); | ||
} | ||
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virtual void renderScene() | ||
{ | ||
CommonDeformableBodyBase::renderScene(); | ||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld(); | ||
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for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++) | ||
{ | ||
btSoftBody* psb = (btSoftBody*)deformableWorld->getSoftBodyArray()[i]; | ||
{ | ||
btSoftBodyHelpers::DrawFrame(psb, deformableWorld->getDebugDrawer()); | ||
btSoftBodyHelpers::Draw(psb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags()); | ||
} | ||
} | ||
} | ||
}; | ||
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void Collide::initPhysics() | ||
{ | ||
m_guiHelper->setUpAxis(1); | ||
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///collision configuration contains default setup for memory, collision setup | ||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration(); | ||
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded) | ||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration); | ||
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m_broadphase = new btDbvtBroadphase(); | ||
btDeformableBodySolver* deformableBodySolver = new btDeformableBodySolver(); | ||
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btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver(); | ||
sol->setDeformableSolver(deformableBodySolver); | ||
m_solver = sol; | ||
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m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, deformableBodySolver); | ||
btVector3 gravity = btVector3(0, 0, 0); | ||
m_dynamicsWorld->setGravity(gravity); | ||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); | ||
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// create volumetric soft body | ||
{ | ||
btSoftBody* psb = btSoftBodyHelpers::CreateFromTetGenData(getDeformableDynamicsWorld()->getWorldInfo(), | ||
TetraCube::getElements(), | ||
0, | ||
TetraCube::getNodes(), | ||
false, true, true); | ||
getDeformableDynamicsWorld()->addSoftBody(psb); | ||
psb->scale(btVector3(2, 2, 2)); | ||
psb->translate(btVector3(0, 7, 0)); | ||
psb->getCollisionShape()->setMargin(0.1); | ||
psb->setTotalMass(0.5); | ||
psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects | ||
psb->m_cfg.kCHR = 1; // collision hardness with rigid body | ||
psb->m_cfg.kDF = 0; | ||
psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD; | ||
psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN; | ||
psb->m_sleepingThreshold = 0; | ||
btSoftBodyHelpers::generateBoundaryFaces(psb); | ||
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psb->setVelocity(btVector3(0, -COLLIDING_VELOCITY, 0)); | ||
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btDeformableLinearElasticityForce* linearElasticity = new btDeformableLinearElasticityForce(100,100,0.01); | ||
m_linearElasticity = linearElasticity; | ||
getDeformableDynamicsWorld()->addForce(psb, linearElasticity); | ||
m_forces.push_back(linearElasticity); | ||
} | ||
getDeformableDynamicsWorld()->setImplicit(true); | ||
getDeformableDynamicsWorld()->setLineSearch(false); | ||
getDeformableDynamicsWorld()->setUseProjection(true); | ||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.3; | ||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200); | ||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3; | ||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = true; | ||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100; | ||
// add a few rigid bodies | ||
Ctor_RbUpStack(); | ||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld); | ||
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// { | ||
// SliderParams slider("Young's Modulus", &E); | ||
// slider.m_minVal = 0; | ||
// slider.m_maxVal = 2000; | ||
// if (m_guiHelper->getParameterInterface()) | ||
// m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider); | ||
// } | ||
// { | ||
// SliderParams slider("Poisson Ratio", &nu); | ||
// slider.m_minVal = 0.05; | ||
// slider.m_maxVal = 0.49; | ||
// if (m_guiHelper->getParameterInterface()) | ||
// m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider); | ||
// } | ||
// { | ||
// SliderParams slider("Mass Damping", &damping_alpha); | ||
// slider.m_minVal = 0.001; | ||
// slider.m_maxVal = 0.01; | ||
// if (m_guiHelper->getParameterInterface()) | ||
// m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider); | ||
// } | ||
// { | ||
// SliderParams slider("Stiffness Damping", &damping_beta); | ||
// slider.m_minVal = 0.001; | ||
// slider.m_maxVal = 0.01; | ||
// if (m_guiHelper->getParameterInterface()) | ||
// m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider); | ||
// } | ||
{ | ||
SliderParams slider("Young's Modulus", &E); | ||
slider.m_minVal = 0; | ||
slider.m_maxVal = 2000; | ||
if (m_guiHelper->getParameterInterface()) | ||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider); | ||
} | ||
{ | ||
SliderParams slider("Poisson Ratio", &nu); | ||
slider.m_minVal = 0.05; | ||
slider.m_maxVal = 0.49; | ||
if (m_guiHelper->getParameterInterface()) | ||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider); | ||
} | ||
{ | ||
SliderParams slider("Mass Damping", &damping_alpha); | ||
slider.m_minVal = 0; | ||
slider.m_maxVal = 1; | ||
if (m_guiHelper->getParameterInterface()) | ||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider); | ||
} | ||
{ | ||
SliderParams slider("Stiffness Damping", &damping_beta); | ||
slider.m_minVal = 0; | ||
slider.m_maxVal = 0.1; | ||
if (m_guiHelper->getParameterInterface()) | ||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider); | ||
} | ||
} | ||
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void Collide::exitPhysics() | ||
{ | ||
//cleanup in the reverse order of creation/initialization | ||
removePickingConstraint(); | ||
//remove the rigidbodies from the dynamics world and delete them | ||
int i; | ||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--) | ||
{ | ||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i]; | ||
btRigidBody* body = btRigidBody::upcast(obj); | ||
if (body && body->getMotionState()) | ||
{ | ||
delete body->getMotionState(); | ||
} | ||
m_dynamicsWorld->removeCollisionObject(obj); | ||
delete obj; | ||
} | ||
// delete forces | ||
for (int j = 0; j < m_forces.size(); j++) | ||
{ | ||
btDeformableLagrangianForce* force = m_forces[j]; | ||
delete force; | ||
} | ||
m_forces.clear(); | ||
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//delete collision shapes | ||
for (int j = 0; j < m_collisionShapes.size(); j++) | ||
{ | ||
btCollisionShape* shape = m_collisionShapes[j]; | ||
delete shape; | ||
} | ||
m_collisionShapes.clear(); | ||
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delete m_dynamicsWorld; | ||
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delete m_solver; | ||
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delete m_broadphase; | ||
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delete m_dispatcher; | ||
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delete m_collisionConfiguration; | ||
} | ||
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class CommonExampleInterface* CollideCreateFunc(struct CommonExampleOptions& options) | ||
{ | ||
return new Collide(options.m_guiHelper); | ||
} | ||
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
/* | ||
Bullet Continuous Collision Detection and Physics Library | ||
Copyright (c) 2019 Google Inc. http://bulletphysics.org | ||
This software is provided 'as-is', without any express or implied warranty. | ||
In no event will the authors be held liable for any damages arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it freely, | ||
subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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#ifndef _COLLIDE_H | ||
#define _COLLIDE_H | ||
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class CommonExampleInterface* CollideCreateFunc(struct CommonExampleOptions& options); | ||
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#endif //_COLLIDE_H |
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