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Releases: HexaEngine/Hexa.NET.SDL

1.2.14 SDL 3.2.10 and SDL 2.32.4

04 Apr 12:24
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  • Updated SDL2 to 2.32.4
  • Updated SDL3 to 3.2.10

For more information on what changed visit SDL

1.2.13 SDL 3.2.6 and SDL 2.32.2

03 Mar 15:05
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  • Updated SDL2 to 2.32.2
  • Updated SDL3 to 3.2.6

For more information on what changed visit SDL

1.2.11 SDL 2.32.0 + SDL 3.2.4

09 Feb 15:43
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  • Updated SDL2 to 2.32.0
  • Added SDL3 version 3.2.4

For more information on what changed visit SDL


SDL3 Change logs:

This is a stable bugfix release, with the following changes:

Fixed decoding 4-bit RLE encoded BMP files
Fixed setting the position of X11 windows before they're shown
Fixed D-Pad not working when using SDL2 controller mappings
Fixed SDL_OpenHapticFromJoystick() not returning a valid haptic handle
Added SDL_StretchSurface() as a replacement for SDL2 SDL_SoftStretch() and SDL_SoftStretchLinear()
Fixed several memory leaks

SDL2 Change logs:

SDL 3.0 recommended!

The SDL development team is focusing efforts on SDL3 and making sdl2-compat a drop-in replacement for SDL2. If you run into issues with SDL2, please consider upgrading to SDL3 or trying out sdl2-compat. We have made significant improvements across all platforms and your issue may already be resolved.

This is a stable bugfix release, with the following changes:

Allow destroying a window and its renderer in either order
Added cursor-shape-v1 protocol support on Wayland
Fixed full immersive mode in Android 9 and higher
Improved event processing latency when gamepad/sensor is open
Added SDL_HINT_APPLE_RWFROMFILE_USE_RESOURCES to control whether SDL tries to open files from the app's resource directory on macOS
Fixed conditional effect playback on Moza Racing devices
Fixed input for Thrustmaster PlayStation wheels when hid-tmff2 is installed
Enabled direct VRAM access when using the window surface API on PSP
Improved window surface support on Nintendo 3DS
Fixed condition variable implementation on Nintendo 3DS
Fixed byte order detection on Solaris
Implemented SDL_TriggerBreakpoint() on aarch64-w64-mingw32

1.2.9 SDL 2.30.10 + SDL 3.1.3

08 Dec 15:47
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  • Updated SDL2 to 2.30.10
  • Added SDL3 version 3.1.3

For more information on what changed visit SDL

Full Changelog: 1.2.7...1.2.9

1.2.6 SDL 2.30.8

20 Oct 14:20
47bf30b
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Hexa.NET.ImGui Changes

  • Updated to SDL 2.30.8.