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Merge pull request #1947 from EverMine/rendering_fix
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Replace manual matrix restoration in haze and radiation fog particle renderers to glPushMatrix and glPopMatrix
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HbmMods authored Feb 20, 2025
2 parents 4c82dfc + a5fa13c commit 4fd9d5b
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Showing 2 changed files with 21 additions and 21 deletions.
8 changes: 4 additions & 4 deletions src/main/java/com/hbm/particle/ParticleHaze.java
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,8 @@
public class ParticleHaze extends EntityFX {

private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/haze.png");
private TextureManager theRenderEngine;
private int maxAge;
private final TextureManager theRenderEngine;
private final int maxAge;

public ParticleHaze(TextureManager p_i1213_1_, World p_i1218_1_, double p_i1218_2_, double p_i1218_4_, double p_i1218_6_) {
super(p_i1218_1_, p_i1218_2_, p_i1218_4_, p_i1218_6_);
Expand Down Expand Up @@ -94,6 +94,7 @@ public void renderParticle(Tessellator tess, float p_70539_2_, float p_70539_3_,

Random rand = new Random(50);

GL11.glPushMatrix();
for(int i = 0; i < 25; i++) {

double dX = rand.nextGaussian() * 2.5D;
Expand All @@ -115,9 +116,8 @@ public void renderParticle(Tessellator tess, float p_70539_2_, float p_70539_3_,
tess.addVertexWithUV((double) (pX + p_70539_3_ * size + p_70539_6_ * size), (double) (pY + p_70539_4_ * size), (double) (pZ + p_70539_5_ * size + p_70539_7_ * size), 0, 0);
tess.addVertexWithUV((double) (pX + p_70539_3_ * size - p_70539_6_ * size), (double) (pY - p_70539_4_ * size), (double) (pZ + p_70539_5_ * size - p_70539_7_ * size), 0, 1);
tess.draw();

GL11.glTranslatef((float) -dX, (float) -dY, (float) -dZ);
}
GL11.glPopMatrix();

GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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34 changes: 17 additions & 17 deletions src/main/java/com/hbm/particle/ParticleRadiationFog.java
Original file line number Diff line number Diff line change
Expand Up @@ -21,14 +21,14 @@
public class ParticleRadiationFog extends EntityFX {

private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/fog.png");
private TextureManager theRenderEngine;
private final TextureManager theRenderEngine;
private int maxAge;

public ParticleRadiationFog(TextureManager p_i1213_1_, World p_i1218_1_, double p_i1218_2_, double p_i1218_4_, double p_i1218_6_) {
super(p_i1218_1_, p_i1218_2_, p_i1218_4_, p_i1218_6_);
theRenderEngine = p_i1213_1_;
maxAge = 100 + rand.nextInt(40);

this.particleRed = this.particleGreen = this.particleBlue = 0;
this.particleScale = 7.5F;
}
Expand All @@ -41,22 +41,22 @@ public ParticleRadiationFog(TextureManager p_i1213_1_, World p_i1218_1_, double
this.particleRed = red;
this.particleGreen = green;
this.particleBlue = blue;

this.particleScale = scale;
}

public void onUpdate() {
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;

if(maxAge < 400)
{
maxAge = 400;
}

this.particleAge++;

if (this.particleAge >= maxAge)
{
this.setDead();
Expand All @@ -78,11 +78,11 @@ public int getFXLayer() {
}

public void renderParticle(Tessellator tess, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_) {

this.theRenderEngine.bindTexture(texture);

float alpha = 0;

alpha = (float) Math.sin(particleAge * Math.PI / (400F)) * 0.125F;

GL11.glColor4f(0.85F, 0.9F, 0.5F, alpha);
Expand All @@ -92,22 +92,23 @@ public void renderParticle(Tessellator tess, float p_70539_2_, float p_70539_3_,
GL11.glDepthMask(false);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
RenderHelper.disableStandardItemLighting();

Random rand = new Random(50);


GL11.glPushMatrix();
for(int i = 0; i < 25; i++) {

double dX = (rand.nextGaussian() - 1D) * 2.5D;
double dY = (rand.nextGaussian() - 1D) * 0.15D;
double dZ = (rand.nextGaussian() - 1D) * 2.5D;
double size = rand.nextDouble() * particleScale;

GL11.glTranslatef((float) dX, (float) dY, (float) dZ);

float pX = (float) ((this.prevPosX + (this.posX - this.prevPosX) * (double)p_70539_2_ - interpPosX) + rand.nextGaussian() * 0.5);
float pY = (float) ((this.prevPosY + (this.posY - this.prevPosY) * (double)p_70539_2_ - interpPosY) + rand.nextGaussian() * 0.5);
float pZ = (float) ((this.prevPosZ + (this.posZ - this.prevPosZ) * (double)p_70539_2_ - interpPosZ) + rand.nextGaussian() * 0.5);

tess.startDrawingQuads();
tess.setNormal(0.0F, 1.0F, 0.0F);
tess.setBrightness(240);
Expand All @@ -116,14 +117,13 @@ public void renderParticle(Tessellator tess, float p_70539_2_, float p_70539_3_,
tess.addVertexWithUV((double)(pX + p_70539_3_ * size + p_70539_6_ * size), (double)(pY + p_70539_4_ * size), (double)(pZ + p_70539_5_ * size + p_70539_7_ * size), 0, 0);
tess.addVertexWithUV((double)(pX + p_70539_3_ * size - p_70539_6_ * size), (double)(pY - p_70539_4_ * size), (double)(pZ + p_70539_5_ * size - p_70539_7_ * size), 0, 1);
tess.draw();

GL11.glTranslatef((float) -dX, (float) -dY, (float) -dZ);
}

GL11.glPopMatrix();

GL11.glDisable(GL12.GL_RESCALE_NORMAL);
GL11.glEnable(GL11.GL_LIGHTING);
GL11.glDepthMask(true);

GL11.glPolygonOffset(0.0F, 0.0F);
GL11.glEnable(GL11.GL_LIGHTING);
}
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