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Revert "Merge branch 'master' into rotary-furnace-fuel"
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## Added | ||
* Refueling station | ||
* Like a charging station, but for fluids | ||
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## Changed | ||
* Updated russian localization | ||
* Large deposits (hematite, malachite, bauxite) and caves (sulfur, asbestos) can now be toggled in the config | ||
* Removed recipes for most old particle accelerator parts | ||
* Dense coils no longer have recipes either for the most part, all coils with no recipes can be recycled back into dense wires | ||
* Natural gas can now be processed in a pyrolysis oven, 12k of gas yields 8k hydrogen and one graphite ingot | ||
* Saturnite now has an alternate recipe, adding one pile of borax for doubled output | ||
* All mass storage units (except wood) are now substantially cheaper | ||
* Reduced base spread for all 12 and 10 gauge buckshot shells from 0.05 to 0.035 | ||
* Reduced legendary 12 lever action's spread multiplier from x1.35 to x1.15 | ||
* Particle detectors now print an error for when the recipe could not be completed | ||
* Night Vision Goggles toggles with armor HUD | ||
* Removed "no ore dict data" line from tooltips with extended view enabled | ||
* Added a client config called `GUN_ANIMATION_SPEED` which allows the speed of gun animations to be changed | ||
* Mostly for debugging, since it only applies to the bus animation system, things like smoke trails and muzzle flashes are unaffected | ||
* Item filters can now filter by bedrock ore grade | ||
* Meteorite dungeons now use a new structure system | ||
* The rooms have been completely changed, and the dungeons are no longer single-level with fixed room sizes | ||
* Dungeons no longer lag the game to hell when generating | ||
* Decimated bobmazon | ||
* All books have been merged into one with way fewer offers | ||
* Sells things like basic gear, MREs, plushies, snow globes, and certain things only found in worldgen like jungle tree saplings and NTM flowers (including mustard willow) | ||
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## Fixed | ||
* Fixed an issue where `/ntmreload` would load fluids after recipes, meaning that recipes using newly added fluids would not work correctly, as the fluids don't exist by the time the recipe is loaded | ||
* Fixed bedrock coltan being way too common, drowning out almost all other bedrock ores | ||
* Fixed rotary furnace not saving its output stack | ||
* Fixed strand caster water check being incorrect, creating negative water by allowing operations with insufficient cooling | ||
* Fixed radar not using the small remaining amount of power, causing the animation getting stuck | ||
* Fixed items being annihilated when shift clicking them into the particle source | ||
* Fixed packet optimization not allowing packets to be sent when the day night cycle is halted | ||
* Fixed particle detectors not always using power when they should | ||
* Fixed rotary furnace voiding low pressure steam when dealing with input numbers not divisible by 100 | ||
* Fixed state leak causing smoke from the right akimbo weapon to glow when the first one is fired | ||
* Fixed incorrect default values for new RBMK dials |
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