Modifying FlxStarfield and FlxStarfield2D #464
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Modifying FlxStarfield and FlxStarfield2D to Utilize a 0 speed for static starfield.
I needed a version of Starfield with stationary stars. So I modified Starfield and Starfield2d to accommodate for a static field by setting the starspeed to 0, specifically, the max speed.
When creating a new Starfield2D, just set the speed to 0:
var stars = new FlxStarField2D(); stars.setStarSpeed(0,0);The FlxStarfield and FlxStarfield2D then check if the speed is 0 and if so, it does not move the stars. It retains the ability for the stars to twinkle by setting a FlxG.random.float(0,1) in the FlxStarfield.draw function when assigning the colorIndex.