Skip to content

Conversation

Mr-CHENmatrix
Copy link

After learning some Java, I decided to use PR when I have time to try adding some of the content from my previous suggestions. I'm not sure if this will be merged.
This provides some more realistic alternative uses for paraffin wax and asphalt without stuck the distillation tower (if you don't want to use them to process ores, manufacturing cells, or pave roads), and should not affect the balance, as obtaining the same amount of raw materials produces much more products than processing them, so it is only a supplement. For asphalt, since an average of 750L of oil is required to obtain a asphalt, while processing can only obtain 150L, even the maximum amount of superheavy oil requires 450L, which does not result in an infinite cycle of profits. As for the proportion, there are significant differences among different literature data, so I used a proportion that I believe is relatively balanced.
Also, what should I do if I want to add materials from other mods that GT6 is currently not using, such as tar from betweenlands? @GregoriusT

@GregoriusT
Copy link
Member

Pretty sure Betweenlands Tar is a thing GT6 is compatible with, or at least a lot of types of Tar are. If the Betweenlands one is missing then oops.

As for Asphalt and Paraffin Wax, I am not sure if processing those into more Oil Products would make all that much sense, especially the part with cycling it back to Oil does not really fit Gameplay.

@Mr-CHENmatrix
Copy link
Author

Pretty sure Betweenlands Tar is a thing GT6 is compatible with, or at least a lot of types of Tar are. If the Betweenlands one is missing then oops.

As for Asphalt and Paraffin Wax, I am not sure if processing those into more Oil Products would make all that much sense, especially the part with cycling it back to Oil does not really fit Gameplay.

The reason why I did this is because these materials have a higher production rate than their usual consumption during gameplay, which can lead to annoying stuck over time. Therefore, I wanted to use a more realistic method to transform them into more useful things, which should not have any negative impact.
As for the cracking of asphalt into crude oil, this recipe already existed in HBM (@HbmMods) before the recent petrochemical update, so I don't know why it is considered inappropriate. It simply requires more fluid storage, and the use of sensors and shutter cover can prevent possible stuck caused by backflow of oil(At the stage where distillation tower can be crafted, these can also be crafted), without causing any problems during gameplay. Moreover, there is already a recipe for producing oil from oilshale (I realize that this does indeed buffed oilshale, but I don't think it has reached the level of affecting the balance).
What should I write if I want to add a recipe for betweenlands tar? FL.Tar? What should I do if I want to add other mod items without GT material data, such as solid tar in betweenlands?

@GregoriusT
Copy link
Member

Oh checked Betweenlands and remembered its Tar Fluid was infinite. Though considering how useless the stuff is, i guess i can still make it compatible.

@Mr-CHENmatrix
Copy link
Author

Oh checked Betweenlands and remembered its Tar Fluid was infinite. Though considering how useless the stuff is, i guess i can still make it compatible.

Considering that tar can be applied to Hearthgrove logs as an efficient fuel in the betweenlands mod corresponding to higher versions of Minecraft, the function of adding fuel to tar should be reasonable, but I am not sure if it is balanced.
I don't know if this PR will be merged or rejected, I'm a bit worried, but I think my idea is good.

@GregoriusT
Copy link
Member

Yeah burning Tar is accepted, i gave it a more reasonable value since it is infinite if you put some effort into it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants