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A minimal example of how to create a custom node editor in Blender.

Based off Sverchok's approach to the problem.

Motivated by a desire to learn the Sverchok code better so that I might be able to provide the developers with more more effective assistance improving the plugin.

Notes

  • Everything starts from the __init__.py file in the addon's root directory.

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A minimal example of a Custom Node Editor for Blender

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