Fix TileRemoteInterface implementation #17
Merged
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The bug is:
1.Place a RIO Interface block, and insert an AE Network Chip
2.Link the RIO Interface to a Wireless Connector(from ae2stuff)
3.game crash
crash-2024-11-24_15.04.12-server.txt
And this is caused by AE Chip part of RIO Interface not being properly implemented.
other chips(like fluid/item trans chip, EU trans chip) has code like
However, AE Chip code goes like:
Normally, these two functions are not called, but if bound to Wireless Connector, these methods are called for some reason and game crashes.
By the way, I checked history of the .java file, it seems that these two methods are buggy since the mod has been migrated to 1.7.10 by its original author.
Screenshot: Not crashing the game. This is impossible before the PR.
