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BlockGrave: use same logic to determine player name as TileEntityGrave (
#19) BlockGrave#getPlayerRelativeBlockHardness now uses EntityPlayer#getGameProfile#getName instead of EntityPlayer#getDisplayName. The latter may change if the player has a "nickname" (see: FTB Utilities), while the former should never change. Signed-off-by: unilock <[email protected]>
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