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Releases: GTNewHorizons/NotEnoughItems

2.2.20-GTNH

03 Aug 05:53
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Full Changelog: 2.2.19-GTNH...2.2.20-GTNH

2.2.19-GTNH

05 Jul 17:25
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  • Update buildscript & apply automatic formatting rules by @eigenraven in #262
  • Focus the previous recipe if it's still visible when loading usage re… by @YannickMG in #263

Full Changelog: 2.2.18-GTNH-pre...2.2.19-GTNH

2.2.18-GTNH-pre

24 Jun 13:46
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2.2.18-GTNH-pre Pre-release
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2.2.17-GTNH

23 Jun 16:06
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Full Changelog: 2.2.16-dev-GTNH...2.2.17-GTNH

2.2.16-dev-GTNH

09 Jun 20:26
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2.2.16-dev-GTNH Pre-release
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Full Changelog: 2.2.15-GTNH...2.2.16-dev-GTNH

2.2.15-GTNH

01 Jun 04:19
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  • Add config to ignore overlap with potion effect HUD by @miozune in #255
  • Added compat for TFC+, IE and other mods by @Jerome226 in #256

New Contributors

Full Changelog: 2.2.14-GTNH...2.2.15-GTNH

2.2.14-GTNH

29 May 19:27
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Full Changelog: 2.2.13-GTNH...2.2.14-GTNH

2.2.13-GTNH

29 May 18:28
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New Contributors

Full Changelog: 2.2.12-GTNH...2.2.13-GTNH

2.2.12-GTNH

20 Apr 15:22
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Full Changelog: 2.2.11-GTNH...2.2.12-GTNH

2.2.11-GTNH

09 Apr 10:43
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What's Changed

  • Add support for Natura and Campfire Backport by @miozune in #226
  • Workaround for issue where GT++ registers Chemical Plant handler twice by @miozune in #225
  • Fix not being able to scroll recipes when hovering over ingredients by @miozune in #228
  • super unlikely NPE fix by @Glease in #229
  • fix weird cme by @Glease in #230
  • Add way to register catalysts via IMC by @miozune in #232

Full Changelog: 2.2.8-GTNH...2.2.11-GTNH