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* Fix serial handlers not searching catalysts * Prevent null stack from being added * Prevent duplicate stack from being added * Prevent empty handlerID from being added * Extract code to get modded items * Use HANDLER_ID_FUNCTION to determine handler's id This allows mods that don't implement getOverlayIdentifier to work with * Implement priority * Fix typo * Allow catalysts to be loaded from csv Add IC2 catalysts * minor cleanup * Add Avaritia, BM, Forestry * Log if TransferRects fail * Implement removing catalyst * Add placeholder for version controlling * Add a BUNCH of catalysts * Add Schematics * Add more NASA * Add way to resolve conflict with handlerID resolve conflict between IC2 Compressor and Mekanism Osmium Compressor * Add more catalysts * Add ALL GT catalysts * Add more * temporary "fix" for item rendering reverts 9bbdd7b * enable by default * forgot this one * Add ability to skip search for catalysts * resolve some todos
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Original file line number | Diff line number | Diff line change |
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package codechicken.nei.recipe; | ||
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import net.minecraft.item.ItemStack; | ||
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public class CatalystInfo { | ||
private final ItemStack stack; | ||
private final int priority; | ||
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public CatalystInfo(ItemStack stack, int priority) { | ||
this.stack = stack; | ||
this.priority = priority; | ||
} | ||
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public ItemStack getStack() { | ||
return stack; | ||
} | ||
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public int getPriority() { | ||
return priority; | ||
} | ||
} |
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