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Prevent Instant UCFE Explosions (#256)
* Add safety explosion counter to protect multi - Added a 10 second counter that fails the normal energy output in the UCFE, but also prevents it from exploding. This fixes the issue of starting it with some fuel in the inputs, and also on world load if EU is not extracted fast enough. * Clarify tooltip and shutdown on explosion - Added relevant information to tooltip; - Force shutdown of the multi after explosion, since it keeps running due to some weird structure check. * Shorten description lines and add structure info - Shortened the longest description lines since they were too long; - Added a note about needing to force structure check by powering on the multi; - Spotless. * Remove explosion possibility - Removed doExplosion from the EU generation part of the cody, now the machine only stops when the dynamo is full; - Renamed variables and changed comments and tooltip to match the way the code works now. * Change ticks to seconds in final variable * spotlessApply (#257) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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