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Better support for multis with configurable channels #17
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Would it be too difficult to make the channel-based selection, instead of being:
to be:
where each of the individual values can be adjusted at the same time? IMO this would be a lot more intuitive, and also allow the player to see all the channels at once, without having to click through the menu, |
I agree that would be nice but I deliberatly chose to implement it this way to avoid the buttons going off screen if a multi with a bunch of channels ever comes along. I have already had to scale down the preview window on larger gui scales in order to fit in the 3 lines I added. See |
Would it be possible to put the configuration on the side then, instead of below the display? |
In my opinion, the current implementation has the same unfinished / user-unfriendly / potentially confusing feeling that has been plaguing the NEI multiblock preview since the beginning. I don't feel comfortable approving it as it is. But also I do not want to reject it right away, as I think it is a good feature and the backend work is solid. But the UI/UX needs more work. I will leave it for other devs to share their comments. |
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Seems like an improvement
Multiblocks with channels can now have each individual channel configured

A button has been added to copy the channel configuration to a held hologram projector

And finally the project button has been made more responsive. Previously the button required the player to look at a block and gave no input if they weren't which understandably caused some confusion.
Using the project button now will place the projection 2 blocks in front of the player if they aren't looking at a block. The bottom of the multiblock will always be placed on the chosen block so that multis with a controller above ground level won't have half their projection underground/obscured.