Complete crafting jobs on networks without discretizer #225
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Allows for this:

Only red network has the discretizer.
Previously, without a discretizer in the green network you could start jobs, but fluid products were never registered in crafting. Discretizer was a dual-purpose block. The item inventory (
FluidDiscretizingInventory
) provided droplet representations of fluids in the network + conversion on droplet inject/extract. The fluid inventory (FluidCraftingInventory
) converted injected fluids to droplets and attempted to inject them into the crafting grid.This PR replaces the
CraftingGridCache::getCellArray
function responsible for getting the inventory handlers which are part ofStorageGrid
. On channel ITEMS there is no functional change, on channel FLUIDS instead of nothing it now returns a proxy to theCraftingGridCache
which performs the same work as discretizer's fluid inventory (conversion to fluid and back).As a bonus with no need for second discretizer the droplets no longer need to be doubled on green net.
The
FluidDiscretizingInventory
of discretizer is still neededFluidCraftingInventory
andFluidCraftingInventoryHandler
of discretizer I think could be removedRemoved some static methods in
CoreModHooks
which were unused