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Added build support for Android Arm64 #74

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9 changes: 8 additions & 1 deletion build/cmake_modules/common.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -66,5 +66,12 @@ if(NOT APPLE)
set(GPA_COMMON_LINK_ARCHIVE_FLAG -Wl,--whole-archive)
set(GPA_COMMON_LINK_NO_ARCHIVE_FLAG -Wl,--no-whole-archive)
endif()
add_compile_options(-Wno-unknown-pragmas -Wno-strict-aliasing -Wno-non-virtual-dtor -Wno-unused-value -msse -fvisibility=hidden)

add_compile_options(-Wno-unknown-pragmas -Wno-strict-aliasing -Wno-non-virtual-dtor -Wno-unused-value -fvisibility=hidden)

# Don't add -msse if building for Android ARM. Arg is not relevant for ARM and -Werror,-Wunused-command-line-argument makes that an error
if(NOT ((ANDROID) AND (ANDROID_ABI STREQUAL "arm64-v8a")))
add_compile_options(-msse)
endif()

endif()
14 changes: 10 additions & 4 deletions build/pre_build.py
Original file line number Diff line number Diff line change
Expand Up @@ -33,8 +33,10 @@ def pre_build(build_args):

build_dir_name = "cmake_bld"

if build_args.android == True:
build_dir_name = "cmake_bld_android"
if build_args.android_x64 == True:
build_dir_name = "cmake_bld_android_x64"
elif build_args.android_arm64 == True:
build_dir_name = "cmake_bld_android_arm64"

cmake_additional_args = PreBuildCMakeCommon.parse_cmake_arguments(build_args)

Expand All @@ -43,14 +45,13 @@ def pre_build(build_args):
else:
cmake_additional_args.append("-Dbuild=0")

if build_args.android == True:
if build_args.android_x64 == True or build_args.android_arm64 == True:
PreBuildCMakeCommon.cmake_generator_platforms.remove('x86')
android_ndk=os.environ["ANDROID_NDK"]
if android_ndk == "":
print("Android environment variable is not defined. Exiting.")
exit(1)
cmake_additional_args.append("-DBUILD_ANDROID=ON")
cmake_additional_args.append("-DANDROID_ABI=x86_64")
cmake_additional_args.append("-DANDROID_PLATFORM=24")
cmake_additional_args.append("-DANDROID_NATIVE_API_LEVEL=24")
cmake_additional_args.append("-DANDROID_STL=c++_static")
Expand All @@ -59,6 +60,11 @@ def pre_build(build_args):
cmake_additional_args.append("-Dskiptests=ON")
cmake_additional_args.append("-Dbuild-32bit=OFF")

if build_args.android_x64 == True:
cmake_additional_args.append("-DANDROID_ABI=x86_64")
elif build_args.android_arm64 == True:
cmake_additional_args.append("-DANDROID_ABI=arm64-v8a")

print(PreBuildCMakeCommon.cmake_generator)
if sys.platform == "win32":
for platform in PreBuildCMakeCommon.cmake_generator_platforms:
Expand Down
4 changes: 3 additions & 1 deletion scripts/pre_build_common.py
Original file line number Diff line number Diff line change
Expand Up @@ -128,7 +128,9 @@ def define_cmake_arguments():
script_parser.add_argument("--nofetch", action="store_true", help="skip fetching repo dependencies")
script_parser.add_argument("--cmakecmd", type=str, default="cmake", help="command to use in place of 'cmake'")
script_parser.add_argument("--verbose", action="store_true", help="Turns on the verbosity of the script'")
script_parser.add_argument("--android", action="store_true", help="CMake will generate project files for android")
script_parser.add_argument("--android_x64", action="store_true", help="CMake will generate project files for Android x64")
script_parser.add_argument("--android_arm64", action="store_true", help="CMake will generate project files for Android Arm-64")
script_parser.add_argument("--android", dest="android_x64", action="store_true", help="Same as --android_x64 (for backwards compatibility)")

script_parser.add_argument("--clang_format", action="store_true", help="run clang-format on source files prior to performing a build")
script_parser.add_argument("--clang_tidy", action="store_true", help="run clang-tidy on source files after a build completes")
Expand Down
4 changes: 2 additions & 2 deletions source/examples/vulkan/vk_color_cube/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -108,8 +108,8 @@ elseif(ANDROID)
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/APK/$<CONFIG>/shaders
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/obj/$<CONFIG>/
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/src/com/amd/gpa/vk_color_cube
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/libGPUPerfAPIVK${TARGET_NAME_SUFFIX}.so ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/APK/$<CONFIG>/libs/lib/x86_64/libGPUPerfAPIVK${TARGET_NAME_SUFFIX}.so
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/libVkColorCube${TARGET_NAME_SUFFIX}.so ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/APK/$<CONFIG>/libs/lib/x86_64/libVkColorCube${TARGET_NAME_SUFFIX}.so
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/libGPUPerfAPIVK${TARGET_NAME_SUFFIX}.so ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/APK/$<CONFIG>/libs/lib/${ANDROID_ABI}/libGPUPerfAPIVK${TARGET_NAME_SUFFIX}.so
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}/libVkColorCube${TARGET_NAME_SUFFIX}.so ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/APK/$<CONFIG>/libs/lib/${ANDROID_ABI}/libVkColorCube${TARGET_NAME_SUFFIX}.so
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_BINARY_DIR}/VkColorCubeLoader.java ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/src/com/amd/gpa/vk_color_cube
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/vk_color_cube_shader.vert.spv ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/APK/$<CONFIG>/shaders/vk_color_cube_shader.vert.spv
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/vk_color_cube_shader.frag.spv ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/APK/$<CONFIG>/shaders/vk_color_cube_shader.frag.spv
Expand Down