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Binary file modified examples/starting-3D-platformer/assets/StarterPushable.png
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Binary file modified examples/starting-3D-platformer/assets/StartingGround.png
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Binary file modified examples/starting-3D-platformer/assets/StartingWall.png
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29 changes: 7 additions & 22 deletions examples/starting-3D-platformer/starting-3D-platformer.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
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Expand Down Expand Up @@ -358,7 +358,6 @@
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Expand Down Expand Up @@ -482,7 +476,6 @@
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Expand Down Expand Up @@ -723,7 +711,6 @@
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Expand All @@ -813,7 +796,6 @@
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Expand Down Expand Up @@ -889,7 +871,8 @@
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Expand Down Expand Up @@ -1077,7 +1060,8 @@
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Expand Down Expand Up @@ -1170,7 +1154,8 @@
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{
Expand Down
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Binary file modified examples/starting-3d-car-racing/assets/StartingFinishLine.png
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Binary file modified examples/starting-3d-car-racing/assets/StartingGround.png
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Binary file modified examples/starting-3d-car-racing/assets/StartingWall.png
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18 changes: 11 additions & 7 deletions examples/starting-3d-car-racing/starting-3d-car-racing.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
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Expand Down Expand Up @@ -978,7 +978,8 @@
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Expand Down Expand Up @@ -1046,7 +1047,8 @@
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Expand Down Expand Up @@ -1456,7 +1458,8 @@
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Expand Down Expand Up @@ -1646,7 +1649,8 @@
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],
Expand Down Expand Up @@ -2053,9 +2057,9 @@
"externalEvents": [],
"tests": [
{
"description": "Holding the accelerator revs the engine and drives the car forward along its heading; it stays put when nothing is pressed.",
"name": "Accelerating drives the car forward",
"type": "gameplay",
"description": "Holding the accelerator revs the engine and drives the car forward along its heading; it stays put when nothing is pressed.",
"source": [
"// The core of the game: the accelerator drives the car forward along its",
"// heading (\"Up\", per PhysicsCar3DKeyboardMapper).",
Expand Down Expand Up @@ -2130,9 +2134,9 @@
]
},
{
"description": "The car is lined up before the finish line and driven over it: the lap counter goes up and the next checkpoint is the first of the new lap.",
"name": "Driving over the finish line counts a lap",
"type": "gameplay",
"description": "The car is lined up before the finish line and driven over it: the lap counter goes up and the next checkpoint is the first of the new lap.",
"source": [
"// What makes it a race: driving past the finish line counts a lap and puts",
"// the car back on the first checkpoint.",
Expand Down
Binary file modified examples/starting-3d-draggable-tiles/assets/StartingTiledGround.png
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Binary file modified examples/starting-3d-draggable-tiles/assets/StartingTiles.png
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Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
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Expand Down Expand Up @@ -541,7 +541,8 @@
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Expand Down Expand Up @@ -723,7 +724,8 @@
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],
Expand Down Expand Up @@ -1222,9 +1224,9 @@
"externalEvents": [],
"tests": [
{
"description": "A piece dragged with the mouse follows it and is snapped onto the board grid where it is dropped.",
"name": "Dragging a piece onto a free cell",
"type": "gameplay",
"description": "A piece dragged with the mouse follows it and is snapped onto the board grid where it is dropped.",
"source": [
"// The core of the game: a piece can be dragged to a free cell, and is",
"// snapped onto the 64x64 grid of the board when dropped.",
Expand Down Expand Up @@ -1318,9 +1320,9 @@
]
},
{
"description": "A piece dropped on a cell that already holds another piece returns to the cell it came from.",
"name": "Dropping a piece on a taken cell sends it back",
"type": "gameplay",
"description": "A piece dropped on a cell that already holds another piece returns to the cell it came from.",
"source": [
"// A piece dropped on a cell that is already taken must go back where it",
"// came from.",
Expand Down
Binary file modified examples/starting-3d-driving/assets/StartingCheckeredPattern.png
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Binary file modified examples/starting-3d-driving/assets/StartingGround.png
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Binary file modified examples/starting-3d-driving/assets/StartingWall.png
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15 changes: 9 additions & 6 deletions examples/starting-3d-driving/starting-3d-driving.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
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Expand Down Expand Up @@ -767,7 +767,8 @@
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"tint": "255;255;255",
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Expand Down Expand Up @@ -835,7 +836,8 @@
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Expand Down Expand Up @@ -1257,7 +1259,8 @@
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],
Expand Down Expand Up @@ -1453,9 +1456,9 @@
"externalEvents": [],
"tests": [
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"description": "Holding the accelerator revs the engine and drives the car forward along its heading; it stays put when nothing is pressed.",
"name": "Accelerating drives the car forward",
"type": "gameplay",
"description": "Holding the accelerator revs the engine and drives the car forward along its heading; it stays put when nothing is pressed.",
"source": [
"// The core of the game: the accelerator drives the car forward along its",
"// heading (\"Up\", per PhysicsCar3DKeyboardMapper).",
Expand Down Expand Up @@ -1530,9 +1533,9 @@
]
},
{
"description": "The car is driven into a traffic cone standing on the road: the cone is knocked out of the way.",
"name": "Running a traffic cone over knocks it away",
"type": "gameplay",
"description": "The car is driven into a traffic cone standing on the road: the cone is knocked out of the way.",
"source": [
"// Driving into a traffic cone must send it flying: the cones are dynamic",
"// physics bodies the car collides with.",
Expand Down
Binary file modified examples/starting-3d-endless-runner/assets/StartingGround.png
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Binary file modified examples/starting-3d-endless-runner/assets/StartingWall.png
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