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Upgrade examples using lights to Light3D 2.0 to support old/new GDevelop versions - #1074
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4ian
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Oct 8, 2026
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…5 falloff The 3D lights extension 2.0.0 uses the physically based falloff of Three.js r185 for point and spot lights on every GDevelop version, so the intensity and decay of the lights of the 4 examples using it were fitted to look roughly like before, over the distances where they light the scenes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FXhdCRasV6YVFStxiKPZM8
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FXhdCRasV6YVFStxiKPZM8
… length of the ceiling light The ceiling light barely faded up to its cone length, while the Three.js r185 falloff fades out close to the light range: its cone length is raised so that the office floor stays lit as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01FXhdCRasV6YVFStxiKPZM8
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