23.12
New Feature:
- Added
FNA3D_SetTextureName
, allows marking texture objects for graphics debuggers - Added initial support for emitting GLSL ES 3.0 shaders
Fixes:
- CMake now looks for dxvk-native's headers in
../dxvk
, rather than../dxvk-native
- D3D11: Disposing render targets now properly disposes query staging buffers as well
- Vulkan:
- Fix validation warnings for various Texture.SetData/GetData scenarios
- Fixed some pipeline barrier issues when resolving mipped render targets
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